Refactored Input, create DisplayServer and DisplayServerX11
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95 changed files with 4820 additions and 693 deletions
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@ -9,15 +9,6 @@ env.main_sources = []
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env.add_source_files(env.main_sources, "*.cpp")
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# Order matters here. Higher index controller database files write on top of lower index database files.
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controller_databases = ["#main/gamecontrollerdb_204.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb.txt", "#main/godotcontrollerdb.txt"]
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env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases)
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env.CommandNoCache("#main/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(main_builders.make_default_controller_mappings))
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# Don't warn about duplicate entry here, we need it registered manually for first build,
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# even if later builds will pick it up twice due to above *.cpp globbing.
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env.add_source_files(env.main_sources, "#main/default_controller_mappings.gen.cpp", warn_duplicates=False)
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env.Depends("#main/splash.gen.h", "#main/splash.png")
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env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash))
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