Make script templates follow the GDScript style guide

This commit is contained in:
Michael Alexsander 2022-03-27 23:00:02 -03:00
parent a0071029f2
commit 42df9ed059
11 changed files with 41 additions and 16 deletions

View file

@ -1,38 +1,50 @@
# meta-description: Visual shader's node plugin template
@tool
extends _BASE_
class_name VisualShaderNode_CLASS_
extends _BASE_
func _get_name() -> String:
return "_CLASS_"
func _get_category() -> String:
return ""
func _get_description() -> String:
return ""
func _get_return_icon_type() -> int:
return PORT_TYPE_SCALAR
func _get_input_port_count() -> int:
return 0
func _get_input_port_name(port: int) -> String:
return ""
func _get_input_port_type(port: int) -> int:
return PORT_TYPE_SCALAR
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "result"
func _get_output_port_type(port: int) -> int:
return PORT_TYPE_SCALAR
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: int, type: int) -> String:
func _get_code(input_vars: Array[String], output_vars: Array[String],
mode: int, type: int) -> String:
return output_vars[0] + " = 0.0;"