Fill remaining global scope constant descriptions
This commit is contained in:
parent
59457685c1
commit
4296f0a771
8 changed files with 38 additions and 19 deletions
|
|
@ -546,7 +546,7 @@ void Skeleton2D::_get_property_list(List<PropertyInfo> *p_list) const {
|
|||
PropertyInfo(Variant::OBJECT, PNAME("modification_stack"),
|
||||
PROPERTY_HINT_RESOURCE_TYPE,
|
||||
"SkeletonModificationStack2D",
|
||||
PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_ALWAYS_DUPLICATE));
|
||||
PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE));
|
||||
}
|
||||
|
||||
void Skeleton2D::_make_bone_setup_dirty() {
|
||||
|
|
|
|||
|
|
@ -99,7 +99,7 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
|
|||
|
||||
if (mesh.is_valid()) {
|
||||
for (int i = 0; i < mesh->get_surface_count(); i++) {
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("%s/%d", PNAME("surface_material_override"), i), PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("%s/%d", PNAME("surface_material_override"), i), PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -501,8 +501,8 @@ void GeometryInstance3D::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("get_aabb"), &GeometryInstance3D::get_aabb);
|
||||
|
||||
ADD_GROUP("Geometry", "");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_override", "get_material_override");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_overlay", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_overlay", "get_material_overlay");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT), "set_material_override", "get_material_override");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_overlay", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT), "set_material_overlay", "get_material_overlay");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "transparency", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_transparency", "get_transparency");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01,suffix:m"), "set_extra_cull_margin", "get_extra_cull_margin");
|
||||
|
|
|
|||
|
|
@ -37,7 +37,7 @@ void SkeletonModificationStack2D::_get_property_list(List<PropertyInfo> *p_list)
|
|||
PropertyInfo(Variant::OBJECT, "modifications/" + itos(i),
|
||||
PROPERTY_HINT_RESOURCE_TYPE,
|
||||
"SkeletonModification2D",
|
||||
PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_ALWAYS_DUPLICATE));
|
||||
PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue