Merge pull request #11062 from BastiaanOlij/osx_datapack

Fixed loading package from resource folder, exporting textures to bun…
This commit is contained in:
Rémi Verschelde 2017-09-13 11:11:01 +02:00 committed by GitHub
commit 42504ef0d4
5 changed files with 88 additions and 4 deletions

View file

@ -270,6 +270,11 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
_load_settings("res://override.cfg");
#ifdef DEBUG_ENABLED
} else {
// when debug version of godot is used, provide some feedback to the developer
print_line("Couldn't open project over network");
#endif
}
return OK;
@ -287,6 +292,12 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
//load override from location of the main pack
_load_settings(p_main_pack.get_base_dir().plus_file("override.cfg"));
#ifdef DEBUG_ENABLED
// when debug version of godot is used, provide some feedback to the developer
print_line("Successfully loaded " + p_main_pack + "/project.godot or project.binary");
} else {
print_line("Couldn't load/find " + p_main_pack + "/project.godot or project.binary");
#endif
}
return OK;
@ -294,12 +305,43 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
//Attempt with execname.pck
if (exec_path != "") {
bool found = false;
if (_load_resource_pack(exec_path.get_basename() + ".pck")) {
// get our filename without our path (note, not using exec_path.get_basename anymore because not all file systems have dots in their file names!)
String filebase_name = exec_path.get_file();
// try to open at the location of executable
String datapack_name = exec_path.get_base_dir().plus_file(filebase_name) + ".pck";
if (_load_resource_pack(datapack_name)) {
found = true;
} else {
#ifdef DEBUG_ENABLED
// when debug version of godot is used, provide some feedback to the developer
print_line("Couldn't open " + datapack_name);
#endif
datapack_name = filebase_name + ".pck";
if (_load_resource_pack(datapack_name)) {
found = true;
#ifdef DEBUG_ENABLED
} else {
// when debug version of godot is used, provide some feedback to the developer
print_line("Couldn't open " + datapack_name);
#endif
}
}
// if we opened our package, try and load our project...
if (found) {
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
//load override from location of executable
// load override from location of executable
_load_settings(exec_path.get_base_dir().plus_file("override.cfg"));
#ifdef DEBUG_ENABLED
// when debug version of godot is used, provide some feedback to the developer
print_line("Successfully loaded " + datapack_name + "/project.godot or project.binary");
} else {
print_line("Couldn't load/find " + datapack_name + "/project.godot or project.binary");
#endif
}
return OK;
@ -320,6 +362,12 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
_load_settings("res://override.cfg");
#ifdef DEBUG_ENABLED
// when debug version of godot is used, provide some feedback to the developer
print_line("Successfully loaded " + resource_path + "/project.godot or project.binary");
} else {
print_line("Couldn't load/find " + resource_path + "/project.godot or project.binary");
#endif
}
return OK;
@ -345,6 +393,12 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
candidate = current_dir;
found = true;
break;
#ifdef DEBUG_ENABLED
// when debug version of godot is used, provide some feedback to the developer
print_line("Successfully loaded " + current_dir + "/project.godot or project.binary");
} else {
print_line("Couldn't load/find " + current_dir + "/project.godot or project.binary");
#endif
}
d->change_dir("..");