Improve includes of EditorNode (and everything else)

Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
This commit is contained in:
Yuri Sizov 2023-04-07 18:59:49 +02:00
parent c151d3231f
commit 4154039832
116 changed files with 302 additions and 214 deletions

View file

@ -34,9 +34,9 @@
#include "../gltf_document.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/gui/editor_file_dialog.h"
String SceneExporterGLTFPlugin::get_name() const {
return "ConvertGLTF2";

View file

@ -37,10 +37,10 @@
#include "editor_import_blend_runner.h"
#include "core/config/project_settings.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/gui/editor_file_dialog.h"
#include "main/main.h"
#include "scene/gui/line_edit.h"