Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
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116 changed files with 302 additions and 214 deletions
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@ -34,9 +34,9 @@
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#include "../gltf_document.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "editor/gui/editor_file_dialog.h"
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String SceneExporterGLTFPlugin::get_name() const {
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return "ConvertGLTF2";
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@ -37,10 +37,10 @@
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#include "editor_import_blend_runner.h"
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#include "core/config/project_settings.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "main/main.h"
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#include "scene/gui/line_edit.h"
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