Use Core/Scene stringnames consistently
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de196227e1
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413c11357d
214 changed files with 650 additions and 765 deletions
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@ -2886,7 +2886,7 @@ void VisualShader::_update_shader() const {
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}
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}
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if (previous_code != final_code) {
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const_cast<VisualShader *>(this)->emit_signal(SNAME("changed"));
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const_cast<VisualShader *>(this)->emit_signal(CoreStringName(changed));
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}
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previous_code = final_code;
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}
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