Use Core/Scene stringnames consistently

This commit is contained in:
kobewi 2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View file

@ -2886,7 +2886,7 @@ void VisualShader::_update_shader() const {
}
}
if (previous_code != final_code) {
const_cast<VisualShader *>(this)->emit_signal(SNAME("changed"));
const_cast<VisualShader *>(this)->emit_signal(CoreStringName(changed));
}
previous_code = final_code;
}