Use Core/Scene stringnames consistently
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parent
de196227e1
commit
413c11357d
214 changed files with 650 additions and 765 deletions
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@ -201,7 +201,7 @@ void ThemeEditorPreview::_notification(int p_what) {
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set_process(true);
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}
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connect("visibility_changed", callable_mp(this, &ThemeEditorPreview::_preview_visibility_changed));
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connect(SceneStringName(visibility_changed), callable_mp(this, &ThemeEditorPreview::_preview_visibility_changed));
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} break;
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case NOTIFICATION_READY: {
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@ -279,9 +279,9 @@ ThemeEditorPreview::ThemeEditorPreview() {
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picker_overlay = memnew(Control);
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add_preview_overlay(picker_overlay);
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picker_overlay->connect("draw", callable_mp(this, &ThemeEditorPreview::_draw_picker_overlay));
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picker_overlay->connect("gui_input", callable_mp(this, &ThemeEditorPreview::_gui_input_picker_overlay));
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picker_overlay->connect("mouse_exited", callable_mp(this, &ThemeEditorPreview::_reset_picker_overlay));
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picker_overlay->connect(SceneStringName(draw), callable_mp(this, &ThemeEditorPreview::_draw_picker_overlay));
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picker_overlay->connect(SceneStringName(gui_input), callable_mp(this, &ThemeEditorPreview::_gui_input_picker_overlay));
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picker_overlay->connect(SceneStringName(mouse_exited), callable_mp(this, &ThemeEditorPreview::_reset_picker_overlay));
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}
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void DefaultThemeEditorPreview::_notification(int p_what) {
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