Use Core/Scene stringnames consistently
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de196227e1
commit
413c11357d
214 changed files with 650 additions and 765 deletions
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@ -450,13 +450,13 @@ void Path2DEditor::edit(Node *p_path2d) {
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if (p_path2d) {
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node = Object::cast_to<Path2D>(p_path2d);
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if (!node->is_connected("visibility_changed", callable_mp(this, &Path2DEditor::_node_visibility_changed))) {
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node->connect("visibility_changed", callable_mp(this, &Path2DEditor::_node_visibility_changed));
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if (!node->is_connected(SceneStringName(visibility_changed), callable_mp(this, &Path2DEditor::_node_visibility_changed))) {
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node->connect(SceneStringName(visibility_changed), callable_mp(this, &Path2DEditor::_node_visibility_changed));
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}
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} else {
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// The node may have been deleted at this point.
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if (node && node->is_connected("visibility_changed", callable_mp(this, &Path2DEditor::_node_visibility_changed))) {
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node->disconnect("visibility_changed", callable_mp(this, &Path2DEditor::_node_visibility_changed));
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if (node && node->is_connected(SceneStringName(visibility_changed), callable_mp(this, &Path2DEditor::_node_visibility_changed))) {
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node->disconnect(SceneStringName(visibility_changed), callable_mp(this, &Path2DEditor::_node_visibility_changed));
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}
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node = nullptr;
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}
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