Use Core/Scene stringnames consistently

This commit is contained in:
kobewi 2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View file

@ -73,7 +73,7 @@ void NodeDock::_on_node_tree_exited() {
void NodeDock::set_node(Node *p_node) {
if (last_valid_node) {
last_valid_node->disconnect("tree_exited", callable_mp(this, &NodeDock::_on_node_tree_exited));
last_valid_node->disconnect(SceneStringName(tree_exited), callable_mp(this, &NodeDock::_on_node_tree_exited));
last_valid_node = nullptr;
}
@ -82,7 +82,7 @@ void NodeDock::set_node(Node *p_node) {
if (p_node) {
last_valid_node = p_node;
last_valid_node->connect("tree_exited", callable_mp(this, &NodeDock::_on_node_tree_exited));
last_valid_node->connect(SceneStringName(tree_exited), callable_mp(this, &NodeDock::_on_node_tree_exited));
if (connections_button->is_pressed()) {
connections->show();