Use Core/Scene stringnames consistently
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de196227e1
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413c11357d
214 changed files with 650 additions and 765 deletions
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@ -73,7 +73,7 @@ void NodeDock::_on_node_tree_exited() {
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void NodeDock::set_node(Node *p_node) {
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if (last_valid_node) {
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last_valid_node->disconnect("tree_exited", callable_mp(this, &NodeDock::_on_node_tree_exited));
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last_valid_node->disconnect(SceneStringName(tree_exited), callable_mp(this, &NodeDock::_on_node_tree_exited));
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last_valid_node = nullptr;
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}
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@ -82,7 +82,7 @@ void NodeDock::set_node(Node *p_node) {
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if (p_node) {
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last_valid_node = p_node;
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last_valid_node->connect("tree_exited", callable_mp(this, &NodeDock::_on_node_tree_exited));
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last_valid_node->connect(SceneStringName(tree_exited), callable_mp(this, &NodeDock::_on_node_tree_exited));
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if (connections_button->is_pressed()) {
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connections->show();
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