Use Core/Scene stringnames consistently
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de196227e1
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214 changed files with 650 additions and 765 deletions
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@ -7109,7 +7109,7 @@ EditorNode::EditorNode() {
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Button *output_button = bottom_panel->add_item(TTR("Output"), log, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_output_bottom_panel", TTR("Toggle Output Bottom Panel"), KeyModifierMask::ALT | Key::O));
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log->set_tool_button(output_button);
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center_split->connect("resized", callable_mp(this, &EditorNode::_vp_resized));
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center_split->connect(SceneStringName(resized), callable_mp(this, &EditorNode::_vp_resized));
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native_shader_source_visualizer = memnew(EditorNativeShaderSourceVisualizer);
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gui_base->add_child(native_shader_source_visualizer);
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