Remove unused navigation polygon properties

Removes unused navigation polygon properties, a leftover from the old Godot 3 days that used polygon center to polygon center distance for (rather inaccurate) pathfinding cost calculation.
This commit is contained in:
smix8 2024-06-22 21:55:48 +02:00
parent 04bf7d4cad
commit 40fc299aa3
3 changed files with 0 additions and 30 deletions

View file

@ -1127,13 +1127,6 @@ void NavMap::sync() {
new_polygon.points.push_back({ closest_end_point, get_point_key(closest_end_point) });
new_polygon.points.push_back({ closest_end_point, get_point_key(closest_end_point) });
Vector3 center;
for (int p = 0; p < 4; ++p) {
center += new_polygon.points[p].pos;
}
new_polygon.center = center / real_t(new_polygon.points.size());
new_polygon.clockwise = true;
// Setup connections to go forward in the link.
{
gd::Edge::Connection entry_connection;