Improve locale detection.
Use separate language, script and country lists. Add locale selection dialog and property hint.
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parent
0a67b46396
commit
40c56ed410
28 changed files with 2430 additions and 1635 deletions
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@ -33,18 +33,15 @@
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#include "core/object/undo_redo.h"
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#include "editor_file_dialog.h"
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#include "editor_locale_dialog.h"
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#include "scene/gui/tree.h"
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class LocalizationEditor : public VBoxContainer {
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GDCLASS(LocalizationEditor, VBoxContainer);
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enum LocaleFilter {
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SHOW_ALL_LOCALES,
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SHOW_ONLY_SELECTED_LOCALES,
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};
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Tree *translation_list;
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EditorLocaleDialog *locale_select;
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EditorFileDialog *translation_file_open;
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Button *translation_res_option_add_button;
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@ -52,11 +49,6 @@ class LocalizationEditor : public VBoxContainer {
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EditorFileDialog *translation_res_option_file_open_dialog;
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Tree *translation_remap;
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Tree *translation_remap_options;
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Tree *translation_filter;
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bool translation_locales_list_created;
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OptionButton *translation_locale_filter_mode;
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Vector<TreeItem *> translation_filter_treeitems;
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Vector<int> translation_locales_idxs_remap;
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Tree *translation_pot_list;
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EditorFileDialog *pot_file_open_dialog;
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@ -78,9 +70,8 @@ class LocalizationEditor : public VBoxContainer {
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void _translation_res_option_add(const PackedStringArray &p_paths);
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void _translation_res_option_changed();
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void _translation_res_option_delete(Object *p_item, int p_column, int p_button);
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void _translation_filter_option_changed();
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void _translation_filter_mode_changed(int p_mode);
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void _translation_res_option_popup(bool p_arrow_clicked);
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void _translation_res_option_selected(const String &p_locale);
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void _pot_add(const PackedStringArray &p_paths);
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void _pot_delete(Object *p_item, int p_column, int p_button);
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