Fix UWP compilation issues
Also fix VS2017 compilation problems.
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parent
9e2b3f0903
commit
40613221a4
5 changed files with 74 additions and 87 deletions
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@ -259,45 +259,48 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor
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int but = _get_button(point);
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if (_is_touch(point)) {
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Ref<InputEvent> event;
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event.type = InputEvent::SCREEN_TOUCH;
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event.device = 0;
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event.screen_touch->is_pressed() = p_pressed;
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event.screen_touch.x = pos.X;
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event.screen_touch.y = pos.Y;
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event.screen_touch.index = _get_finger(point->PointerId);
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Ref<InputEventScreenTouch> screen_touch;
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screen_touch.instance();
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screen_touch->set_device(0);
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screen_touch->set_pressed(p_pressed);
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screen_touch->set_pos(Vector2(pos.X, pos.Y));
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screen_touch->set_index(_get_finger(point->PointerId));
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last_touch_x[event.screen_touch.index] = pos.X;
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last_touch_y[event.screen_touch.index] = pos.Y;
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last_touch_x[screen_touch->get_index()] = pos.X;
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last_touch_y[screen_touch->get_index()] = pos.Y;
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os->input_event(event);
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os->input_event(screen_touch);
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if (number_of_contacts > 1)
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return;
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}; // fallthrought of sorts
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Ref<InputEvent> event;
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event.type = InputEvent::MOUSE_BUTTON;
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event.device = 0;
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event->is_pressed() = p_pressed;
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event->get_button_index() = but;
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event->get_pos().x = pos.X;
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event->get_pos().y = pos.Y;
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event.mouse_button.global_x = pos.X;
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event.mouse_button.global_y = pos.Y;
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Ref<InputEventMouseButton> mouse_button;
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mouse_button.instance();
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mouse_button->set_device(0);
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mouse_button->set_pressed(p_pressed);
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mouse_button->set_button_index(but);
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mouse_button->set_pos(Vector2(pos.X, pos.Y));
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mouse_button->set_global_pos(Vector2(pos.X, pos.Y));
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if (p_is_wheel) {
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if (point->Properties->MouseWheelDelta > 0) {
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event->get_button_index() = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_UP;
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mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_UP);
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} else if (point->Properties->MouseWheelDelta < 0) {
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event->get_button_index() = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_LEFT : BUTTON_WHEEL_DOWN;
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mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_LEFT : BUTTON_WHEEL_DOWN);
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}
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}
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last_touch_x[31] = pos.X;
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last_touch_y[31] = pos.Y;
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os->input_event(event);
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os->input_event(mouse_button);
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if (p_is_wheel) {
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// Send release for mouse wheel
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mouse_button->set_pressed(false);
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os->input_event(mouse_button);
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}
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};
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void App::OnPointerPressed(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args) {
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@ -349,16 +352,14 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
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if (point->IsInContact && _is_touch(point)) {
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InputEvent event;
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event.type = Ref<InputEvent>::SCREEN_DRAG;
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event.device = 0;
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event.screen_drag.x = pos.X;
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event.screen_drag.y = pos.Y;
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event.screen_drag.index = _get_finger(point->PointerId);
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event.screen_drag.relative_x = event.screen_drag.x - last_touch_x[event.screen_drag.index];
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event.screen_drag.relative_y = event.screen_drag.y - last_touch_y[event.screen_drag.index];
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Ref<InputEventScreenDrag> screen_drag;
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screen_drag.instance();
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screen_drag->set_device(0);
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screen_drag->set_pos(Vector2(pos.X, pos.Y));
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screen_drag->set_index(_get_finger(point->PointerId));
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screen_drag->set_relative(Vector2(screen_drag->get_pos().x - last_touch_x[screen_drag->get_index()], screen_drag->get_pos().y - last_touch_y[screen_drag->get_index()]));
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os->input_event(event);
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os->input_event(screen_drag);
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if (number_of_contacts > 1)
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return;
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@ -368,19 +369,16 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
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if (os->get_mouse_mode() == OS::MouseMode::MOUSE_MODE_CAPTURED)
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return;
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InputEvent event;
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event.type = Ref<InputEvent>::MOUSE_MOTION;
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event.device = 0;
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event.mouse_motion.x = pos.X;
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event.mouse_motion.y = pos.Y;
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event.mouse_motion.global_x = pos.X;
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event.mouse_motion.global_y = pos.Y;
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event->get_relative().x = pos.X - last_touch_x[31];
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event->get_relative().y = pos.Y - last_touch_y[31];
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Ref<InputEventMouseMotion> mouse_motion;
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mouse_motion.instance();
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mouse_motion->set_device(0);
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mouse_motion->set_pos(Vector2(pos.X, pos.Y));
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mouse_motion->set_global_pos(Vector2(pos.X, pos.Y));
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mouse_motion->set_relative(Vector2(pos.X - last_touch_x[31], pos.Y - last_touch_y[31]));
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last_mouse_pos = pos;
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os->input_event(event);
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os->input_event(mouse_motion);
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}
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void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) {
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@ -393,47 +391,40 @@ void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) {
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pos.X = last_mouse_pos.X + args->MouseDelta.X;
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pos.Y = last_mouse_pos.Y + args->MouseDelta.Y;
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InputEvent event;
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event.type = Ref<InputEvent>::MOUSE_MOTION;
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event.device = 0;
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event.mouse_motion.x = pos.X;
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event.mouse_motion.y = pos.Y;
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event.mouse_motion.global_x = pos.X;
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event.mouse_motion.global_y = pos.Y;
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event->get_relative().x = args->MouseDelta.X;
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event->get_relative().y = args->MouseDelta.Y;
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Ref<InputEventMouseMotion> mouse_motion;
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mouse_motion.instance();
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mouse_motion->set_device(0);
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mouse_motion->set_pos(Vector2(pos.X, pos.Y));
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mouse_motion->set_global_pos(Vector2(pos.X, pos.Y));
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mouse_motion->set_relative(Vector2(args->MouseDelta.X, args->MouseDelta.Y));
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last_mouse_pos = pos;
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os->input_event(event);
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os->input_event(mouse_motion);
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}
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void App::key_event(Windows::UI::Core::CoreWindow ^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs ^ key_args, Windows::UI::Core::CharacterReceivedEventArgs ^ char_args) {
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OSUWP::KeyEvent ke;
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InputModifierState mod;
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mod.meta = false;
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mod.command = false;
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mod.control = sender->GetAsyncKeyState(VirtualKey::Control) == CoreVirtualKeyStates::Down;
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mod.alt = sender->GetAsyncKeyState(VirtualKey::Menu) == CoreVirtualKeyStates::Down;
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mod.shift = sender->GetAsyncKeyState(VirtualKey::Shift) == CoreVirtualKeyStates::Down;
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ke.mod_state = mod;
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ke.control = sender->GetAsyncKeyState(VirtualKey::Control) == CoreVirtualKeyStates::Down;
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ke.alt = sender->GetAsyncKeyState(VirtualKey::Menu) == CoreVirtualKeyStates::Down;
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ke.shift = sender->GetAsyncKeyState(VirtualKey::Shift) == CoreVirtualKeyStates::Down;
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ke->is_pressed() = p_pressed;
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ke.pressed = p_pressed;
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if (key_args != nullptr) {
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ke.type = OSUWP::KeyEvent::MessageType::KEY_EVENT_MESSAGE;
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ke.unicode = 0;
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ke->get_scancode() = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey);
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ke.scancode = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey);
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ke.echo = (!p_pressed && !key_args->KeyStatus.IsKeyReleased) || (p_pressed && key_args->KeyStatus.WasKeyDown);
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} else {
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ke.type = OSUWP::KeyEvent::MessageType::CHAR_EVENT_MESSAGE;
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ke.unicode = char_args->KeyCode;
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ke->get_scancode() = 0;
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ke.scancode = 0;
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ke.echo = (!p_pressed && !char_args->KeyStatus.IsKeyReleased) || (p_pressed && char_args->KeyStatus.WasKeyDown);
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}
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