Fix UWP compilation issues

Also fix VS2017 compilation problems.
This commit is contained in:
George Marques 2017-05-23 13:50:21 -03:00
parent 9e2b3f0903
commit 40613221a4
No known key found for this signature in database
GPG key ID: 046BD46A3201E43D
5 changed files with 74 additions and 87 deletions

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@ -259,45 +259,48 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor
int but = _get_button(point);
if (_is_touch(point)) {
Ref<InputEvent> event;
event.type = InputEvent::SCREEN_TOUCH;
event.device = 0;
event.screen_touch->is_pressed() = p_pressed;
event.screen_touch.x = pos.X;
event.screen_touch.y = pos.Y;
event.screen_touch.index = _get_finger(point->PointerId);
Ref<InputEventScreenTouch> screen_touch;
screen_touch.instance();
screen_touch->set_device(0);
screen_touch->set_pressed(p_pressed);
screen_touch->set_pos(Vector2(pos.X, pos.Y));
screen_touch->set_index(_get_finger(point->PointerId));
last_touch_x[event.screen_touch.index] = pos.X;
last_touch_y[event.screen_touch.index] = pos.Y;
last_touch_x[screen_touch->get_index()] = pos.X;
last_touch_y[screen_touch->get_index()] = pos.Y;
os->input_event(event);
os->input_event(screen_touch);
if (number_of_contacts > 1)
return;
}; // fallthrought of sorts
Ref<InputEvent> event;
event.type = InputEvent::MOUSE_BUTTON;
event.device = 0;
event->is_pressed() = p_pressed;
event->get_button_index() = but;
event->get_pos().x = pos.X;
event->get_pos().y = pos.Y;
event.mouse_button.global_x = pos.X;
event.mouse_button.global_y = pos.Y;
Ref<InputEventMouseButton> mouse_button;
mouse_button.instance();
mouse_button->set_device(0);
mouse_button->set_pressed(p_pressed);
mouse_button->set_button_index(but);
mouse_button->set_pos(Vector2(pos.X, pos.Y));
mouse_button->set_global_pos(Vector2(pos.X, pos.Y));
if (p_is_wheel) {
if (point->Properties->MouseWheelDelta > 0) {
event->get_button_index() = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_UP;
mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_UP);
} else if (point->Properties->MouseWheelDelta < 0) {
event->get_button_index() = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_LEFT : BUTTON_WHEEL_DOWN;
mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_LEFT : BUTTON_WHEEL_DOWN);
}
}
last_touch_x[31] = pos.X;
last_touch_y[31] = pos.Y;
os->input_event(event);
os->input_event(mouse_button);
if (p_is_wheel) {
// Send release for mouse wheel
mouse_button->set_pressed(false);
os->input_event(mouse_button);
}
};
void App::OnPointerPressed(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args) {
@ -349,16 +352,14 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
if (point->IsInContact && _is_touch(point)) {
InputEvent event;
event.type = Ref<InputEvent>::SCREEN_DRAG;
event.device = 0;
event.screen_drag.x = pos.X;
event.screen_drag.y = pos.Y;
event.screen_drag.index = _get_finger(point->PointerId);
event.screen_drag.relative_x = event.screen_drag.x - last_touch_x[event.screen_drag.index];
event.screen_drag.relative_y = event.screen_drag.y - last_touch_y[event.screen_drag.index];
Ref<InputEventScreenDrag> screen_drag;
screen_drag.instance();
screen_drag->set_device(0);
screen_drag->set_pos(Vector2(pos.X, pos.Y));
screen_drag->set_index(_get_finger(point->PointerId));
screen_drag->set_relative(Vector2(screen_drag->get_pos().x - last_touch_x[screen_drag->get_index()], screen_drag->get_pos().y - last_touch_y[screen_drag->get_index()]));
os->input_event(event);
os->input_event(screen_drag);
if (number_of_contacts > 1)
return;
@ -368,19 +369,16 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
if (os->get_mouse_mode() == OS::MouseMode::MOUSE_MODE_CAPTURED)
return;
InputEvent event;
event.type = Ref<InputEvent>::MOUSE_MOTION;
event.device = 0;
event.mouse_motion.x = pos.X;
event.mouse_motion.y = pos.Y;
event.mouse_motion.global_x = pos.X;
event.mouse_motion.global_y = pos.Y;
event->get_relative().x = pos.X - last_touch_x[31];
event->get_relative().y = pos.Y - last_touch_y[31];
Ref<InputEventMouseMotion> mouse_motion;
mouse_motion.instance();
mouse_motion->set_device(0);
mouse_motion->set_pos(Vector2(pos.X, pos.Y));
mouse_motion->set_global_pos(Vector2(pos.X, pos.Y));
mouse_motion->set_relative(Vector2(pos.X - last_touch_x[31], pos.Y - last_touch_y[31]));
last_mouse_pos = pos;
os->input_event(event);
os->input_event(mouse_motion);
}
void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) {
@ -393,47 +391,40 @@ void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) {
pos.X = last_mouse_pos.X + args->MouseDelta.X;
pos.Y = last_mouse_pos.Y + args->MouseDelta.Y;
InputEvent event;
event.type = Ref<InputEvent>::MOUSE_MOTION;
event.device = 0;
event.mouse_motion.x = pos.X;
event.mouse_motion.y = pos.Y;
event.mouse_motion.global_x = pos.X;
event.mouse_motion.global_y = pos.Y;
event->get_relative().x = args->MouseDelta.X;
event->get_relative().y = args->MouseDelta.Y;
Ref<InputEventMouseMotion> mouse_motion;
mouse_motion.instance();
mouse_motion->set_device(0);
mouse_motion->set_pos(Vector2(pos.X, pos.Y));
mouse_motion->set_global_pos(Vector2(pos.X, pos.Y));
mouse_motion->set_relative(Vector2(args->MouseDelta.X, args->MouseDelta.Y));
last_mouse_pos = pos;
os->input_event(event);
os->input_event(mouse_motion);
}
void App::key_event(Windows::UI::Core::CoreWindow ^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs ^ key_args, Windows::UI::Core::CharacterReceivedEventArgs ^ char_args) {
OSUWP::KeyEvent ke;
InputModifierState mod;
mod.meta = false;
mod.command = false;
mod.control = sender->GetAsyncKeyState(VirtualKey::Control) == CoreVirtualKeyStates::Down;
mod.alt = sender->GetAsyncKeyState(VirtualKey::Menu) == CoreVirtualKeyStates::Down;
mod.shift = sender->GetAsyncKeyState(VirtualKey::Shift) == CoreVirtualKeyStates::Down;
ke.mod_state = mod;
ke.control = sender->GetAsyncKeyState(VirtualKey::Control) == CoreVirtualKeyStates::Down;
ke.alt = sender->GetAsyncKeyState(VirtualKey::Menu) == CoreVirtualKeyStates::Down;
ke.shift = sender->GetAsyncKeyState(VirtualKey::Shift) == CoreVirtualKeyStates::Down;
ke->is_pressed() = p_pressed;
ke.pressed = p_pressed;
if (key_args != nullptr) {
ke.type = OSUWP::KeyEvent::MessageType::KEY_EVENT_MESSAGE;
ke.unicode = 0;
ke->get_scancode() = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey);
ke.scancode = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey);
ke.echo = (!p_pressed && !key_args->KeyStatus.IsKeyReleased) || (p_pressed && key_args->KeyStatus.WasKeyDown);
} else {
ke.type = OSUWP::KeyEvent::MessageType::CHAR_EVENT_MESSAGE;
ke.unicode = char_args->KeyCode;
ke->get_scancode() = 0;
ke.scancode = 0;
ke.echo = (!p_pressed && !char_args->KeyStatus.IsKeyReleased) || (p_pressed && char_args->KeyStatus.WasKeyDown);
}