Style: Fix issues that went past CI
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a319d72071
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13 changed files with 92 additions and 143 deletions
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@ -1,8 +1,7 @@
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#include "animation_blend_space_1d.h"
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void AnimationNodeBlendSpace1D::get_parameter_list(List<PropertyInfo> *r_list) const {
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r_list->push_back(PropertyInfo(Variant::REAL,blend_position));
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r_list->push_back(PropertyInfo(Variant::REAL, blend_position));
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}
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Variant AnimationNodeBlendSpace1D::get_parameter_default_value(const StringName &p_parameter) const {
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return 0;
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@ -64,10 +63,10 @@ void AnimationNodeBlendSpace1D::_bind_methods() {
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}
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void AnimationNodeBlendSpace1D::get_child_nodes(List<ChildNode> *r_child_nodes) {
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for(int i=0;i<blend_points_used;i++) {
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for (int i = 0; i < blend_points_used; i++) {
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ChildNode cn;
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cn.name=itos(i);
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cn.node=blend_points[i].node;
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cn.name = itos(i);
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cn.node = blend_points[i].node;
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r_child_nodes->push_back(cn);
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}
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}
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@ -89,12 +88,10 @@ void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_
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blend_points[p_at_index].node = p_node;
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blend_points[p_at_index].position = p_position;
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blend_points[p_at_index].node->connect("tree_changed",this,"_tree_changed",varray(),CONNECT_REFERENCE_COUNTED);
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blend_points[p_at_index].node->connect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
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blend_points_used++;
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emit_signal("tree_changed");
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}
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void AnimationNodeBlendSpace1D::set_blend_point_position(int p_point, float p_position) {
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@ -108,14 +105,13 @@ void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<Anim
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ERR_FAIL_COND(p_node.is_null());
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if (blend_points[p_point].node.is_valid()) {
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blend_points[p_point].node->disconnect("tree_changed",this,"_tree_changed");
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blend_points[p_point].node->disconnect("tree_changed", this, "_tree_changed");
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}
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blend_points[p_point].node = p_node;
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blend_points[p_point].node->connect("tree_changed",this,"_tree_changed",varray(),CONNECT_REFERENCE_COUNTED);
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blend_points[p_point].node->connect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
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emit_signal("tree_changed");
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}
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float AnimationNodeBlendSpace1D::get_blend_point_position(int p_point) const {
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@ -131,16 +127,14 @@ Ref<AnimationRootNode> AnimationNodeBlendSpace1D::get_blend_point_node(int p_poi
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void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) {
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ERR_FAIL_INDEX(p_point, blend_points_used);
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blend_points[p_point].node->disconnect("tree_changed",this,"_tree_changed");
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blend_points[p_point].node->disconnect("tree_changed", this, "_tree_changed");
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for (int i = p_point; i < blend_points_used - 1; i++) {
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blend_points[i] = blend_points[i + 1];
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}
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blend_points_used--;
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emit_signal("tree_changed");
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}
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int AnimationNodeBlendSpace1D::get_blend_point_count() const {
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@ -180,7 +174,6 @@ float AnimationNodeBlendSpace1D::get_snap() const {
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return snap;
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}
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void AnimationNodeBlendSpace1D::set_value_label(const String &p_label) {
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value_label = p_label;
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}
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@ -203,10 +196,9 @@ float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
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return 0.0;
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}
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if (blend_points_used == 1) {
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// only one point available, just play that animation
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return blend_node(blend_points[0].name,blend_points[0].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
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return blend_node(blend_points[0].name, blend_points[0].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
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}
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float blend_pos = get_parameter(blend_position);
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@ -277,7 +269,7 @@ float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
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float max_time_remaining = 0.0;
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for (int i = 0; i < blend_points_used; i++) {
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float remaining = blend_node(blend_points[i].name,blend_points[i].node, p_time, p_seek, weights[i], FILTER_IGNORE, false);
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float remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, weights[i], FILTER_IGNORE, false);
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max_time_remaining = MAX(max_time_remaining, remaining);
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}
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@ -291,8 +283,8 @@ String AnimationNodeBlendSpace1D::get_caption() const {
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AnimationNodeBlendSpace1D::AnimationNodeBlendSpace1D() {
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for(int i=0;i<MAX_BLEND_POINTS;i++) {
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blend_points[i].name=itos(i);
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for (int i = 0; i < MAX_BLEND_POINTS; i++) {
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blend_points[i].name = itos(i);
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}
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blend_points_used = 0;
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max_space = 1;
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@ -301,9 +293,8 @@ AnimationNodeBlendSpace1D::AnimationNodeBlendSpace1D() {
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snap = 0.1;
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value_label = "value";
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blend_position="blend_position";
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blend_position = "blend_position";
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}
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AnimationNodeBlendSpace1D::~AnimationNodeBlendSpace1D() {
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}
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