Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
parent
9ffe57a10e
commit
3f335ce3d4
287 changed files with 2829 additions and 2540 deletions
|
|
@ -199,7 +199,7 @@ public:
|
|||
virtual Vector<String> get_functions();
|
||||
virtual void reload_text();
|
||||
virtual String get_name();
|
||||
virtual Ref<Texture> get_icon();
|
||||
virtual Ref<Texture2D> get_icon();
|
||||
virtual bool is_unsaved();
|
||||
virtual Variant get_edit_state();
|
||||
virtual void set_edit_state(const Variant &p_state);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue