Texture refactor

-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
This commit is contained in:
Juan Linietsky 2019-06-11 15:43:37 -03:00
parent 9ffe57a10e
commit 3f335ce3d4
287 changed files with 2829 additions and 2540 deletions

View file

@ -133,7 +133,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
path = base_path.plus_file(p);
}
Ref<Texture> texture = ResourceLoader::load(path);
Ref<Texture2D> texture = ResourceLoader::load(path);
if (texture.is_valid()) {
current->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
@ -153,7 +153,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
path = base_path.plus_file(p);
}
Ref<Texture> texture = ResourceLoader::load(path);
Ref<Texture2D> texture = ResourceLoader::load(path);
if (texture.is_valid()) {
current->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
@ -173,7 +173,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
path = base_path.plus_file(p);
}
Ref<Texture> texture = ResourceLoader::load(path);
Ref<Texture2D> texture = ResourceLoader::load(path);
if (texture.is_valid()) {
current->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture);
@ -187,7 +187,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
String p = l.replace("map_bump", "").replace("\\", "/").strip_edges();
String path = base_path.plus_file(p);
Ref<Texture> texture = ResourceLoader::load(path);
Ref<Texture2D> texture = ResourceLoader::load(path);
if (texture.is_valid()) {
current->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true);