Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
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287 changed files with 2829 additions and 2540 deletions
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@ -353,10 +353,10 @@ void EditorProfiler::_update_plot() {
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if (graph_texture.is_null()) {
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graph_texture.instance();
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}
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graph_texture->create(img->get_width(), img->get_height(), img->get_format(), Texture::FLAG_VIDEO_SURFACE);
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graph_texture->create_from_image(img);
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}
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graph_texture->set_data(img);
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graph_texture->update(img, true);
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graph->set_texture(graph_texture);
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graph->update();
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