Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
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287 changed files with 2829 additions and 2540 deletions
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@ -54,7 +54,7 @@ class EditorAudioBus : public PanelContainer {
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GDCLASS(EditorAudioBus, PanelContainer);
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Ref<Texture> disabled_vu;
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Ref<Texture2D> disabled_vu;
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LineEdit *track_name;
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MenuButton *bus_options;
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VSlider *slider;
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