Fixed scene tree update after changing node name in tool script
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parent
71d46fffcf
commit
3f174c86d0
5 changed files with 25 additions and 6 deletions
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@ -105,6 +105,11 @@ void SceneTree::node_removed(Node *p_node) {
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call_skip.insert(p_node);
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}
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void SceneTree::node_renamed(Node *p_node) {
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emit_signal(node_renamed_name, p_node);
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}
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SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) {
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Map<StringName, Group>::Element *E = group_map.find(p_group);
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@ -1895,6 +1900,7 @@ void SceneTree::_bind_methods() {
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ADD_SIGNAL(MethodInfo("tree_changed"));
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ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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ADD_SIGNAL(MethodInfo("node_renamed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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ADD_SIGNAL(MethodInfo("screen_resized"));
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ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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@ -1983,6 +1989,7 @@ SceneTree::SceneTree() {
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tree_changed_name = "tree_changed";
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node_added_name = "node_added";
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node_removed_name = "node_removed";
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node_renamed_name = "node_renamed";
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ugc_locked = false;
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call_lock = 0;
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root_lock = 0;
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