Add get_contact_impulse method to PhysicsDirectBodyState2D
This makes it consistent with 3D.
This commit is contained in:
parent
91713ced81
commit
3efa105548
11 changed files with 48 additions and 20 deletions
|
|
@ -101,6 +101,7 @@ void PhysicsDirectBodyState2DExtension::_bind_methods() {
|
|||
GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx");
|
||||
GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx");
|
||||
GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx");
|
||||
GDVIRTUAL_BIND(_get_contact_impulse, "contact_idx");
|
||||
|
||||
GDVIRTUAL_BIND(_get_step);
|
||||
GDVIRTUAL_BIND(_integrate_forces);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue