Add get_contact_impulse method to PhysicsDirectBodyState2D

This makes it consistent with 3D.
This commit is contained in:
Ricardo Buring 2023-01-10 23:28:02 +01:00
parent 91713ced81
commit 3efa105548
11 changed files with 48 additions and 20 deletions

View file

@ -101,6 +101,7 @@ void PhysicsDirectBodyState2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx");
GDVIRTUAL_BIND(_get_contact_impulse, "contact_idx");
GDVIRTUAL_BIND(_get_step);
GDVIRTUAL_BIND(_integrate_forces);