Improve SDFGI indirect light feedback loop
-Use occlusion for feedback, further reduces light leaking. -More control on feedback, now its a slider.
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11 changed files with 71 additions and 44 deletions
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@ -156,7 +156,7 @@ private:
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float sdfgi_min_cell_size = 0.2;
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SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED;
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bool sdfgi_use_occlusion = false;
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bool sdfgi_use_multibounce = false;
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float sdfgi_bounce_feedback = 0.0;
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bool sdfgi_read_sky_light = false;
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float sdfgi_energy = 1.0;
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float sdfgi_normal_bias = 1.1;
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@ -318,8 +318,8 @@ public:
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SDFGIYScale get_sdfgi_y_scale() const;
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void set_sdfgi_use_occlusion(bool p_enabled);
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bool is_sdfgi_using_occlusion() const;
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void set_sdfgi_use_multi_bounce(bool p_enabled);
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bool is_sdfgi_using_multi_bounce() const;
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void set_sdfgi_bounce_feedback(float p_amount);
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float get_sdfgi_bounce_feedback() const;
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void set_sdfgi_read_sky_light(bool p_enabled);
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bool is_sdfgi_reading_sky_light() const;
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void set_sdfgi_energy(float p_energy);
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