Improve SDFGI indirect light feedback loop

-Use occlusion for feedback, further reduces light leaking.
-More control on feedback, now its a slider.
This commit is contained in:
reduz 2021-02-07 21:08:59 -03:00
parent 57e2822a05
commit 3e2281a347
11 changed files with 71 additions and 44 deletions

View file

@ -156,7 +156,7 @@ private:
float sdfgi_min_cell_size = 0.2;
SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED;
bool sdfgi_use_occlusion = false;
bool sdfgi_use_multibounce = false;
float sdfgi_bounce_feedback = 0.0;
bool sdfgi_read_sky_light = false;
float sdfgi_energy = 1.0;
float sdfgi_normal_bias = 1.1;
@ -318,8 +318,8 @@ public:
SDFGIYScale get_sdfgi_y_scale() const;
void set_sdfgi_use_occlusion(bool p_enabled);
bool is_sdfgi_using_occlusion() const;
void set_sdfgi_use_multi_bounce(bool p_enabled);
bool is_sdfgi_using_multi_bounce() const;
void set_sdfgi_bounce_feedback(float p_amount);
float get_sdfgi_bounce_feedback() const;
void set_sdfgi_read_sky_light(bool p_enabled);
bool is_sdfgi_reading_sky_light() const;
void set_sdfgi_energy(float p_energy);