2D Animation Improvements
-=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
This commit is contained in:
parent
cd80d442a2
commit
3d68949a1c
22 changed files with 1725 additions and 388 deletions
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@ -44,6 +44,7 @@ static _FORCE_INLINE_ T _bezier_interp(real_t t, T start, T control_1, T control
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+ end * t3;
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}
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#if 0
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int Curve2D::get_point_count() const {
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@ -379,6 +380,457 @@ Curve2D::Curve2D()
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{
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}
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#endif
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int Curve2D::get_point_count() const {
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return points.size();
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}
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void Curve2D::add_point(const Vector2& p_pos, const Vector2& p_in, const Vector2& p_out,int p_atpos) {
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Point n;
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n.pos=p_pos;
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n.in=p_in;
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n.out=p_out;
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if (p_atpos>=0 && p_atpos<points.size())
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points.insert(p_atpos,n);
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else
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points.push_back(n);
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baked_cache_dirty=true;
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emit_signal(CoreStringNames::get_singleton()->changed);
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}
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void Curve2D::set_point_pos(int p_index, const Vector2& p_pos) {
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ERR_FAIL_INDEX(p_index,points.size());
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points[p_index].pos=p_pos;
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baked_cache_dirty=true;
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emit_signal(CoreStringNames::get_singleton()->changed);
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}
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Vector2 Curve2D::get_point_pos(int p_index) const {
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ERR_FAIL_INDEX_V(p_index,points.size(),Vector2());
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return points[p_index].pos;
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}
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void Curve2D::set_point_in(int p_index, const Vector2& p_in) {
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ERR_FAIL_INDEX(p_index,points.size());
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points[p_index].in=p_in;
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baked_cache_dirty=true;
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emit_signal(CoreStringNames::get_singleton()->changed);
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}
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Vector2 Curve2D::get_point_in(int p_index) const {
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ERR_FAIL_INDEX_V(p_index,points.size(),Vector2());
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return points[p_index].in;
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}
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void Curve2D::set_point_out(int p_index, const Vector2& p_out) {
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ERR_FAIL_INDEX(p_index,points.size());
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points[p_index].out=p_out;
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baked_cache_dirty=true;
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emit_signal(CoreStringNames::get_singleton()->changed);
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}
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Vector2 Curve2D::get_point_out(int p_index) const {
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ERR_FAIL_INDEX_V(p_index,points.size(),Vector2());
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return points[p_index].out;
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}
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void Curve2D::remove_point(int p_index) {
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ERR_FAIL_INDEX(p_index,points.size());
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points.remove(p_index);
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baked_cache_dirty=true;
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emit_signal(CoreStringNames::get_singleton()->changed);
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}
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Vector2 Curve2D::interpolate(int p_index, float p_offset) const {
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int pc = points.size();
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ERR_FAIL_COND_V(pc==0,Vector2());
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if (p_index >= pc-1)
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return points[pc-1].pos;
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else if (p_index<0)
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return points[0].pos;
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Vector2 p0 = points[p_index].pos;
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Vector2 p1 = p0+points[p_index].out;
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Vector2 p3 = points[p_index+1].pos;
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Vector2 p2 = p3+points[p_index+1].in;
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return _bezier_interp(p_offset,p0,p1,p2,p3);
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}
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Vector2 Curve2D::interpolatef(real_t p_findex) const {
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if (p_findex>0)
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p_findex=0;
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else if (p_findex>=points.size())
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p_findex=points.size();
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return interpolate((int)p_findex,Math::fmod(p_findex,1.0));
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}
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void Curve2D::_bake_segment2d(Map<float,Vector2>& r_bake, float p_begin, float p_end,const Vector2& p_a,const Vector2& p_out,const Vector2& p_b, const Vector2& p_in,int p_depth,int p_max_depth,float p_tol) const {
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float mp = p_begin+(p_end-p_begin)*0.5;
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Vector2 beg = _bezier_interp(p_begin,p_a,p_a+p_out,p_b+p_in,p_b);
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Vector2 mid = _bezier_interp(mp,p_a,p_a+p_out,p_b+p_in,p_b);
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Vector2 end = _bezier_interp(p_end,p_a,p_a+p_out,p_b+p_in,p_b);
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Vector2 na = (mid-beg).normalized();
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Vector2 nb = (end-mid).normalized();
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float dp = na.dot(nb);
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if (dp<Math::cos(Math::deg2rad(p_tol))) {
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r_bake[mp]=mid;
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}
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if (p_depth<p_max_depth) {
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_bake_segment2d(r_bake,p_begin,mp,p_a,p_out,p_b,p_in,p_depth+1,p_max_depth,p_tol);
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_bake_segment2d(r_bake,mp,p_end,p_a,p_out,p_b,p_in,p_depth+1,p_max_depth,p_tol);
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}
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}
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void Curve2D::_bake() const {
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if (!baked_cache_dirty)
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return;
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baked_max_ofs=0;
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baked_cache_dirty=false;
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if (points.size()==0) {
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baked_point_cache.resize(0);
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return;
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}
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if (points.size()==1) {
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baked_point_cache.resize(1);
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baked_point_cache.set(0,points[0].pos);
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return;
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}
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Vector2 pos=points[0].pos;
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int point=0;
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float ofs=0;
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List<Vector2> pointlist;
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for(int i=0;i<points.size()-1;i++) {
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float slen=points[i].pos.distance_to(points[i+1].pos);
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float divs = slen / bake_interval;
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if (divs>1)
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divs=1;
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float step = divs*0.1; // 10 substeps ought to be enough?
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float p = 0;
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while(p<1.0) {
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float np=p+step;
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if (np>1.0)
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np=1.0;
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Vector2 npp = _bezier_interp(np, points[i].pos,points[i].pos+points[i].out,points[i+1].pos+points[i+1].in,points[i+1].pos);
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float d = pos.distance_to(npp);
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if (d>bake_interval) {
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// OK! between P and NP there _has_ to be Something, let's go searching!
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int iterations = 10; //lots of detail!
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float low = p;
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float hi = np;
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float mid = low+(hi-low)*0.5;
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for(int j=0;j<iterations;j++) {
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npp = _bezier_interp(mid, points[i].pos,points[i].pos+points[i].out,points[i+1].pos+points[i+1].in,points[i+1].pos);
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d = pos.distance_to(npp);
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if (bake_interval < d)
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hi=mid;
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else
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low=mid;
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mid = low+(hi-low)*0.5;
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}
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pos=npp;
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p=mid;
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pointlist.push_back(pos);
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} else {
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p=np;
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}
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}
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}
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Vector2 lastpos = points[points.size()-1].pos;
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float rem = pos.distance_to(lastpos);
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baked_max_ofs=(pointlist.size()-1)*bake_interval+rem;
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pointlist.push_back(lastpos);
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baked_point_cache.resize(pointlist.size());
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Vector2Array::Write w = baked_point_cache.write();
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int idx=0;
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for(List<Vector2>::Element *E=pointlist.front();E;E=E->next()) {
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w[idx]=E->get();
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idx++;
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}
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}
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float Curve2D::get_baked_length() const {
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if (baked_cache_dirty)
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_bake();
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return baked_max_ofs;
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}
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Vector2 Curve2D::interpolate_baked(float p_offset,bool p_cubic) const{
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if (baked_cache_dirty)
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_bake();
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//validate//
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int pc = baked_point_cache.size();
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if (pc==0) {
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ERR_EXPLAIN("No points in Curve2D");
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ERR_FAIL_COND_V(pc==0,Vector2());
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}
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if (pc==1)
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return baked_point_cache.get(0);
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int bpc=baked_point_cache.size();
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Vector2Array::Read r = baked_point_cache.read();
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if (p_offset<0)
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return r[0];
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if (p_offset>=baked_max_ofs)
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return r[bpc-1];
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int idx = Math::floor(p_offset/bake_interval);
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float frac = Math::fmod(p_offset,bake_interval);
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if (idx>=bpc-1) {
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return r[bpc-1];
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} else if (idx==bpc-2) {
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frac/=Math::fmod(baked_max_ofs,bake_interval);
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} else {
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frac/=bake_interval;
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}
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if (p_cubic) {
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Vector2 pre = idx>0? r[idx-1] : r[idx];
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Vector2 post = (idx<(bpc-2))? r[idx+2] : r[idx+1];
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return r[idx].cubic_interpolate(r[idx+1],pre,post,frac);
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} else {
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return r[idx].linear_interpolate(r[idx+1],frac);
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}
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}
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Vector2Array Curve2D::get_baked_points() const {
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if (baked_cache_dirty)
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_bake();
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return baked_point_cache;
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}
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void Curve2D::set_bake_interval(float p_tolerance){
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bake_interval=p_tolerance;
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baked_cache_dirty=true;
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emit_signal(CoreStringNames::get_singleton()->changed);
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}
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float Curve2D::get_bake_interval() const{
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return bake_interval;
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}
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Dictionary Curve2D::_get_data() const {
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Dictionary dc;
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Vector2Array d;
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d.resize(points.size()*3);
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Vector2Array::Write w = d.write();
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for(int i=0;i<points.size();i++) {
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w[i*3+0]=points[i].in;
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w[i*3+1]=points[i].out;
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w[i*3+2]=points[i].pos;
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}
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w=Vector2Array::Write();
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dc["points"]=d;
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return dc;
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}
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void Curve2D::_set_data(const Dictionary& p_data){
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ERR_FAIL_COND(!p_data.has("points"));
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Vector2Array rp=p_data["points"];
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int pc = rp.size();
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ERR_FAIL_COND(pc%3!=0);
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points.resize(pc/3);
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Vector2Array::Read r = rp.read();
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for(int i=0;i<points.size();i++) {
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points[i].in=r[i*3+0];
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points[i].out=r[i*3+1];
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points[i].pos=r[i*3+2];
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}
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baked_cache_dirty=true;
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}
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Vector2Array Curve2D::tesselate(int p_max_stages,float p_tolerance) const {
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Vector2Array tess;
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if (points.size()==0) {
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return tess;
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}
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Vector< Map<float,Vector2> > midpoints;
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midpoints.resize(points.size()-1);
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int pc=1;
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for(int i=0;i<points.size()-1;i++) {
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_bake_segment2d(midpoints[i],0,1,points[i].pos,points[i].out,points[i+1].pos,points[i+1].in,0,p_max_stages,p_tolerance);
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pc++;
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pc+=midpoints[i].size();
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}
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tess.resize(pc);
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Vector2Array::Write bpw=tess.write();
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bpw[0]=points[0].pos;
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int pidx=0;
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for(int i=0;i<points.size()-1;i++) {
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for(Map<float,Vector2>::Element *E=midpoints[i].front();E;E=E->next()) {
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pidx++;
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bpw[pidx] = E->get();
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}
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pidx++;
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bpw[pidx] = points[i+1].pos;
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}
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bpw=Vector2Array::Write ();
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return tess;
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}
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void Curve2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("get_point_count"),&Curve2D::get_point_count);
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ObjectTypeDB::bind_method(_MD("add_point","pos","in","out","atpos"),&Curve2D::add_point,DEFVAL(Vector2()),DEFVAL(Vector2()),DEFVAL(-1));
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ObjectTypeDB::bind_method(_MD("set_point_pos","idx","pos"),&Curve2D::set_point_pos);
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ObjectTypeDB::bind_method(_MD("get_point_pos","idx"),&Curve2D::get_point_pos);
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ObjectTypeDB::bind_method(_MD("set_point_in","idx","pos"),&Curve2D::set_point_in);
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ObjectTypeDB::bind_method(_MD("get_point_in","idx"),&Curve2D::get_point_in);
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ObjectTypeDB::bind_method(_MD("set_point_out","idx","pos"),&Curve2D::set_point_out);
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ObjectTypeDB::bind_method(_MD("get_point_out","idx"),&Curve2D::get_point_out);
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ObjectTypeDB::bind_method(_MD("remove_point","idx"),&Curve2D::remove_point);
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ObjectTypeDB::bind_method(_MD("interpolate","idx","t"),&Curve2D::interpolate);
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ObjectTypeDB::bind_method(_MD("interpolatef","fofs"),&Curve2D::interpolatef);
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//ObjectTypeDB::bind_method(_MD("bake","subdivs"),&Curve2D::bake,DEFVAL(10));
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ObjectTypeDB::bind_method(_MD("set_bake_interval","distance"),&Curve2D::set_bake_interval);
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ObjectTypeDB::bind_method(_MD("get_bake_interval"),&Curve2D::get_bake_interval);
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ObjectTypeDB::bind_method(_MD("get_baked_length"),&Curve2D::get_baked_length);
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ObjectTypeDB::bind_method(_MD("interpolate_baked","offset","cubic"),&Curve2D::interpolate_baked,DEFVAL(false));
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ObjectTypeDB::bind_method(_MD("get_baked_points"),&Curve2D::get_baked_points);
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ObjectTypeDB::bind_method(_MD("_get_data"),&Curve2D::_get_data);
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ObjectTypeDB::bind_method(_MD("_set_data"),&Curve2D::_set_data);
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ADD_PROPERTY( PropertyInfo( Variant::REAL, "bake_interval",PROPERTY_HINT_RANGE,"0.01,512,0.01"), _SCS("set_bake_interval"),_SCS("get_bake_interval"));
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ADD_PROPERTY( PropertyInfo( Variant::INT, "_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_data"),_SCS("_get_data"));
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/*ADD_PROPERTY( PropertyInfo( Variant::VECTOR3_ARRAY, "points_out"), _SCS("set_points_out"),_SCS("get_points_out"));
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ADD_PROPERTY( PropertyInfo( Variant::VECTOR3_ARRAY, "points_pos"), _SCS("set_points_pos"),_SCS("get_points_pos"));
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*/
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}
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Curve2D::Curve2D()
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{
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baked_cache_dirty=false;
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baked_max_ofs=0;
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/* add_point(Vector2(-1,0,0));
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add_point(Vector2(0,2,0));
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add_point(Vector2(0,3,5));*/
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bake_interval=5;
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}
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@ -513,217 +965,6 @@ Vector3 Curve3D::interpolatef(real_t p_findex) const {
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}
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#if 0
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DVector<Point3> Curve3D::bake(int p_subdivs) const {
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int pc = points.size();
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DVector<Point3> ret;
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if (pc<3)
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return ret;
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ret.resize((pc-1)*p_subdivs+1);
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||||
|
||||
DVector<Point3>::Write w = ret.write();
|
||||
const Point *r = points.ptr();
|
||||
|
||||
for(int i=0;i<pc;i++) {
|
||||
|
||||
int ofs = pc*p_subdivs;
|
||||
|
||||
int limit=(i==pc-1)?p_subdivs+1:p_subdivs;
|
||||
|
||||
for(int j=0;j<limit;j++) {
|
||||
|
||||
Vector3 p0 = r[i].pos;
|
||||
Vector3 p1 = p0+r[i].out;
|
||||
Vector3 p3 = r[i].pos;
|
||||
Vector3 p3 = p3+r[i].in;
|
||||
real_t t = j/(real_t)p_subdivs;
|
||||
|
||||
w[ofs+j]=_bezier_interp(t,p0,p1,p3,p3);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
w = DVector<Point3>::Write();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Curve3D::advance(real_t p_distance,int &r_index, real_t &r_pos) const {
|
||||
|
||||
int pc = points.size();
|
||||
ERR_FAIL_COND(pc<3);
|
||||
if (r_index<0 || r_index>=(pc-1))
|
||||
return;
|
||||
|
||||
Vector3 pos = interpolate(r_index,r_pos);
|
||||
|
||||
float sign=p_distance<0 ? -1 : 1;
|
||||
p_distance=Math::abs(p_distance);
|
||||
|
||||
real_t base = r_index+r_pos;
|
||||
real_t top = 0.1; //a tenth is in theory representative
|
||||
int iterations=33;
|
||||
|
||||
|
||||
|
||||
for(int i=0;i<iterations;i++) {
|
||||
|
||||
|
||||
real_t o=base+top*sign;
|
||||
if (sign>0 && o >=pc) {
|
||||
top=pc-base;
|
||||
break;
|
||||
} else if (sign<0 && o <0) {
|
||||
top=-base;
|
||||
break;
|
||||
}
|
||||
|
||||
Vector3 new_d = interpolatef(o);
|
||||
|
||||
if (new_d.distance_to(pos) > p_distance)
|
||||
break;
|
||||
top*=3.0;
|
||||
}
|
||||
|
||||
|
||||
real_t bottom = 0.0;
|
||||
iterations=8;
|
||||
real_t final_offset;
|
||||
|
||||
|
||||
for(int i=0;i<iterations;i++) {
|
||||
|
||||
real_t middle = (bottom+top)*0.5;
|
||||
real_t o=base+middle*sign;
|
||||
Vector3 new_d = interpolatef(o);
|
||||
|
||||
if (new_d.distance_to(pos) > p_distance) {
|
||||
bottom=middle;
|
||||
} else {
|
||||
top=middle;
|
||||
}
|
||||
final_offset=o;
|
||||
}
|
||||
|
||||
r_index=(int)final_offset;
|
||||
r_pos=Math::fmod(final_offset,1.0);
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Curve3D::get_approx_position_from_offset(real_t p_offset,int &r_index, real_t &r_pos,int p_subdivs) const {
|
||||
|
||||
ERR_FAIL_COND(points.size()<3);
|
||||
|
||||
real_t accum=0;
|
||||
|
||||
|
||||
|
||||
for(int i=0;i<points.size();i++) {
|
||||
|
||||
Vector3 prev_p=interpolate(i,0);
|
||||
|
||||
|
||||
for(int j=1;j<=p_subdivs;j++) {
|
||||
|
||||
real_t frac = j/(real_t)p_subdivs;
|
||||
Vector3 p = interpolate(i,frac);
|
||||
real_t d = p.distance_to(prev_p);
|
||||
|
||||
accum+=d;
|
||||
if (accum>p_offset) {
|
||||
|
||||
|
||||
r_index=j-1;
|
||||
if (d>0) {
|
||||
real_t mf = (p_offset-(accum-d)) / d;
|
||||
r_pos=frac-(1.0-mf);
|
||||
} else {
|
||||
r_pos=frac;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
prev_p=p;
|
||||
}
|
||||
}
|
||||
|
||||
r_index=points.size()-1;
|
||||
r_pos=1.0;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Curve3D::set_points_in(const Vector3Array& p_points) {
|
||||
|
||||
points.resize(p_points.size());
|
||||
for (int i=0; i<p_points.size(); i++) {
|
||||
|
||||
Point p = points[i];
|
||||
p.in = p_points[i];
|
||||
points[i] = p;
|
||||
};
|
||||
};
|
||||
|
||||
void Curve3D::set_points_out(const Vector3Array& p_points) {
|
||||
|
||||
points.resize(p_points.size());
|
||||
for (int i=0; i<p_points.size(); i++) {
|
||||
|
||||
Point p = points[i];
|
||||
p.out = p_points[i];
|
||||
points[i] = p;
|
||||
};
|
||||
};
|
||||
|
||||
void Curve3D::set_points_pos(const Vector3Array& p_points) {
|
||||
|
||||
points.resize(p_points.size());
|
||||
for (int i=0; i<p_points.size(); i++) {
|
||||
|
||||
Point p = points[i];
|
||||
p.pos = p_points[i];
|
||||
points[i] = p;
|
||||
};
|
||||
};
|
||||
|
||||
Vector3Array Curve3D::get_points_in() const {
|
||||
Vector3Array ret;
|
||||
ret.resize(points.size());
|
||||
for (int i=0; i<points.size(); i++) {
|
||||
ret.set(i, points[i].in);
|
||||
};
|
||||
return ret;
|
||||
};
|
||||
|
||||
Vector3Array Curve3D::get_points_out() const {
|
||||
Vector3Array ret;
|
||||
ret.resize(points.size());
|
||||
for (int i=0; i<points.size(); i++) {
|
||||
ret.set(i, points[i].out);
|
||||
};
|
||||
return ret;
|
||||
};
|
||||
|
||||
Vector3Array Curve3D::get_points_pos() const {
|
||||
Vector3Array ret;
|
||||
ret.resize(points.size());
|
||||
for (int i=0; i<points.size(); i++) {
|
||||
ret.set(i, points[i].pos);
|
||||
};
|
||||
return ret;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
void Curve3D::_bake_segment3d(Map<float,Vector3>& r_bake, float p_begin, float p_end,const Vector3& p_a,const Vector3& p_out,const Vector3& p_b, const Vector3& p_in,int p_depth,int p_max_depth,float p_tol) const {
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue