Rename RayShape to SeparationRayShape

Makes it clearer that it's used for special cases when picking a
collision shape.
This commit is contained in:
PouleyKetchoupp 2021-08-19 11:21:56 -07:00
parent aa4791735d
commit 3d5dc80348
37 changed files with 194 additions and 192 deletions

View file

@ -717,11 +717,6 @@
Sets a joint parameter. See [enum JointParam] for a list of available parameters.
</description>
</method>
<method name="ray_shape_create">
<return type="RID" />
<description>
</description>
</method>
<method name="rectangle_shape_create">
<return type="RID" />
<description>
@ -732,6 +727,11 @@
<description>
</description>
</method>
<method name="separation_ray_shape_create">
<return type="RID" />
<description>
</description>
</method>
<method name="set_active">
<return type="void" />
<argument index="0" name="active" type="bool" />
@ -846,7 +846,8 @@
<constant name="SHAPE_WORLD_MARGIN" value="0" enum="ShapeType">
This is the constant for creating world margin shapes. A world margin shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks.
</constant>
<constant name="SHAPE_RAY" value="1" enum="ShapeType">
<constant name="SHAPE_SEPARATION_RAY" value="1" enum="ShapeType">
This is the constant for creating separation ray shapes. A separation ray is defined by a length and separates itself from what is touching its far endpoint. Useful for character controllers.
</constant>
<constant name="SHAPE_SEGMENT" value="2" enum="ShapeType">
This is the constant for creating segment shapes. A segment shape is a [i]finite[/i] line from a point A to a point B. It can be checked for intersections.