Use "enum class" for input enums
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154 changed files with 3482 additions and 3392 deletions
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@ -410,7 +410,7 @@ class DisplayServerWindows : public DisplayServer {
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bool shift_mem = false;
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bool control_mem = false;
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bool meta_mem = false;
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MouseButton last_button_state = MOUSE_BUTTON_NONE;
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MouseButton last_button_state = MouseButton::NONE;
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bool use_raw_input = false;
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bool drop_events = false;
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bool in_dispatch_input_event = false;
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