Splitting tonemapper into its own class
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06c33cca18
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3b2267ba6d
11 changed files with 474 additions and 309 deletions
17
servers/rendering/renderer_rd/shaders/effects/SCsub
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17
servers/rendering/renderer_rd/shaders/effects/SCsub
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#!/usr/bin/env python
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Import("env")
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if "RD_GLSL" in env["BUILDERS"]:
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# find all include files
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gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
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# find all shader code(all glsl files excluding our include files)
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glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
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# make sure we recompile shaders if include files change
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env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files)
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# compile shaders
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for glsl_file in glsl_files:
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env.RD_GLSL(glsl_file)
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