Splitting tonemapper into its own class

This commit is contained in:
Bastiaan Olij 2022-04-27 13:42:50 +10:00
parent 06c33cca18
commit 3b2267ba6d
11 changed files with 474 additions and 309 deletions

View file

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#!/usr/bin/env python
Import("env")
if "RD_GLSL" in env["BUILDERS"]:
# find all include files
gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
# find all shader code(all glsl files excluding our include files)
glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
# make sure we recompile shaders if include files change
env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files)
# compile shaders
for glsl_file in glsl_files:
env.RD_GLSL(glsl_file)