Several name fixes for visual shader

This commit is contained in:
Chaosus 2018-07-15 17:28:06 +03:00
parent f6ce73f724
commit 3af81427a1
4 changed files with 77 additions and 77 deletions

View file

@ -183,7 +183,7 @@ VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() {
////////////// Transform
String VisualShaderNodeTransformConstant::get_caption() const {
return "Transform4x3";
return "Transform";
}
int VisualShaderNodeTransformConstant::get_input_port_count() const {
@ -681,7 +681,7 @@ VisualShaderNodeScalarOp::VisualShaderNodeScalarOp() {
////////////// Vector Op
String VisualShaderNodeVectorOp::get_caption() const {
return "VecOp";
return "VectorOp";
}
int VisualShaderNodeVectorOp::get_input_port_count() const {
@ -905,7 +905,7 @@ VisualShaderNodeColorOp::VisualShaderNodeColorOp() {
////////////// Transform Mult
String VisualShaderNodeTransformMult::get_caption() const {
return "TransMult";
return "TransformMult";
}
int VisualShaderNodeTransformMult::get_input_port_count() const {
@ -971,7 +971,7 @@ VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() {
////////////// TransformVec Mult
String VisualShaderNodeTransformVecMult::get_caption() const {
return "TransVecMult";
return "TransformVectorMult";
}
int VisualShaderNodeTransformVecMult::get_input_port_count() const {
@ -1150,7 +1150,7 @@ VisualShaderNodeScalarFunc::VisualShaderNodeScalarFunc() {
////////////// Vector Func
String VisualShaderNodeVectorFunc::get_caption() const {
return "VecFunc";
return "VectorFunc";
}
int VisualShaderNodeVectorFunc::get_input_port_count() const {
@ -1251,7 +1251,7 @@ VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() {
////////////// Dot Product
String VisualShaderNodeDotProduct::get_caption() const {
return "DotProd";
return "DotProduct";
}
int VisualShaderNodeDotProduct::get_input_port_count() const {
@ -1286,7 +1286,7 @@ VisualShaderNodeDotProduct::VisualShaderNodeDotProduct() {
////////////// Vector Len
String VisualShaderNodeVectorLen::get_caption() const {
return "VecLen";
return "VectorLen";
}
int VisualShaderNodeVectorLen::get_input_port_count() const {
@ -1362,7 +1362,7 @@ VisualShaderNodeScalarInterp::VisualShaderNodeScalarInterp() {
////////////// Vector Interp
String VisualShaderNodeVectorInterp::get_caption() const {
return "VecInterp";
return "VectorInterp";
}
int VisualShaderNodeVectorInterp::get_input_port_count() const {
@ -1401,18 +1401,18 @@ VisualShaderNodeVectorInterp::VisualShaderNodeVectorInterp() {
set_input_port_default_value(2, Vector3());
}
////////////// Vector Construct
String VisualShaderNodeVectorConstruct::get_caption() const {
return "VecConstr";
////////////// Vector Compose
String VisualShaderNodeVectorCompose::get_caption() const {
return "VectorCompose";
}
int VisualShaderNodeVectorConstruct::get_input_port_count() const {
int VisualShaderNodeVectorCompose::get_input_port_count() const {
return 3;
}
VisualShaderNodeVectorConstruct::PortType VisualShaderNodeVectorConstruct::get_input_port_type(int p_port) const {
VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
String VisualShaderNodeVectorConstruct::get_input_port_name(int p_port) const {
String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const {
if (p_port == 0) {
return "x";
} else if (p_port == 1) {
@ -1422,40 +1422,40 @@ String VisualShaderNodeVectorConstruct::get_input_port_name(int p_port) const {
}
}
int VisualShaderNodeVectorConstruct::get_output_port_count() const {
int VisualShaderNodeVectorCompose::get_output_port_count() const {
return 1;
}
VisualShaderNodeVectorConstruct::PortType VisualShaderNodeVectorConstruct::get_output_port_type(int p_port) const {
VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
String VisualShaderNodeVectorConstruct::get_output_port_name(int p_port) const {
String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const {
return "vec";
}
String VisualShaderNodeVectorConstruct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
return "\t" + p_output_vars[0] + " = vec3( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n";
}
VisualShaderNodeVectorConstruct::VisualShaderNodeVectorConstruct() {
VisualShaderNodeVectorCompose::VisualShaderNodeVectorCompose() {
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
set_input_port_default_value(2, 0.0);
}
////////////// Transform Construct
////////////// Transform Compose
String VisualShaderNodeTransformConstruct::get_caption() const {
return "TransConstr";
String VisualShaderNodeTransformCompose::get_caption() const {
return "TransformCompose";
}
int VisualShaderNodeTransformConstruct::get_input_port_count() const {
int VisualShaderNodeTransformCompose::get_input_port_count() const {
return 4;
}
VisualShaderNodeTransformConstruct::PortType VisualShaderNodeTransformConstruct::get_input_port_type(int p_port) const {
VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
String VisualShaderNodeTransformConstruct::get_input_port_name(int p_port) const {
String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const {
if (p_port == 0) {
return "x";
} else if (p_port == 1) {
@ -1467,21 +1467,21 @@ String VisualShaderNodeTransformConstruct::get_input_port_name(int p_port) const
}
}
int VisualShaderNodeTransformConstruct::get_output_port_count() const {
int VisualShaderNodeTransformCompose::get_output_port_count() const {
return 1;
}
VisualShaderNodeTransformConstruct::PortType VisualShaderNodeTransformConstruct::get_output_port_type(int p_port) const {
VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_output_port_type(int p_port) const {
return PORT_TYPE_TRANSFORM;
}
String VisualShaderNodeTransformConstruct::get_output_port_name(int p_port) const {
String VisualShaderNodeTransformCompose::get_output_port_name(int p_port) const {
return "xform";
}
String VisualShaderNodeTransformConstruct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
String VisualShaderNodeTransformCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
return "\t" + p_output_vars[0] + " = mat4( vec4(" + p_input_vars[0] + ", 0.0) , vec4(" + p_input_vars[1] + ", 0.0) , vec4(" + p_input_vars[2] + ",0.0), vec4(" + p_input_vars[3] + ",1.0) );\n";
}
VisualShaderNodeTransformConstruct::VisualShaderNodeTransformConstruct() {
VisualShaderNodeTransformCompose::VisualShaderNodeTransformCompose() {
set_input_port_default_value(0, Vector3());
set_input_port_default_value(1, Vector3());
@ -1489,28 +1489,28 @@ VisualShaderNodeTransformConstruct::VisualShaderNodeTransformConstruct() {
set_input_port_default_value(3, Vector3());
}
////////////// Vector Destruct
String VisualShaderNodeVectorDestruct::get_caption() const {
return "VecDestr";
////////////// Vector Decompose
String VisualShaderNodeVectorDecompose::get_caption() const {
return "VectorDecompose";
}
int VisualShaderNodeVectorDestruct::get_input_port_count() const {
int VisualShaderNodeVectorDecompose::get_input_port_count() const {
return 1;
}
VisualShaderNodeVectorDestruct::PortType VisualShaderNodeVectorDestruct::get_input_port_type(int p_port) const {
VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
String VisualShaderNodeVectorDestruct::get_input_port_name(int p_port) const {
String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const {
return "vec";
}
int VisualShaderNodeVectorDestruct::get_output_port_count() const {
int VisualShaderNodeVectorDecompose::get_output_port_count() const {
return 3;
}
VisualShaderNodeVectorDestruct::PortType VisualShaderNodeVectorDestruct::get_output_port_type(int p_port) const {
VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
String VisualShaderNodeVectorDestruct::get_output_port_name(int p_port) const {
String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const {
if (p_port == 0) {
return "x";
} else if (p_port == 1) {
@ -1520,7 +1520,7 @@ String VisualShaderNodeVectorDestruct::get_output_port_name(int p_port) const {
}
}
String VisualShaderNodeVectorDestruct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
String code;
code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n";
code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n";
@ -1528,33 +1528,33 @@ String VisualShaderNodeVectorDestruct::generate_code(Shader::Mode p_mode, Visual
return code;
}
VisualShaderNodeVectorDestruct::VisualShaderNodeVectorDestruct() {
VisualShaderNodeVectorDecompose::VisualShaderNodeVectorDecompose() {
set_input_port_default_value(0, Vector3());
}
////////////// Transform Destruct
////////////// Transform Decompose
String VisualShaderNodeTransformDestruct::get_caption() const {
return "TransDestr";
String VisualShaderNodeTransformDecompose::get_caption() const {
return "TransformDecompose";
}
int VisualShaderNodeTransformDestruct::get_input_port_count() const {
int VisualShaderNodeTransformDecompose::get_input_port_count() const {
return 1;
}
VisualShaderNodeTransformDestruct::PortType VisualShaderNodeTransformDestruct::get_input_port_type(int p_port) const {
VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_input_port_type(int p_port) const {
return PORT_TYPE_TRANSFORM;
}
String VisualShaderNodeTransformDestruct::get_input_port_name(int p_port) const {
String VisualShaderNodeTransformDecompose::get_input_port_name(int p_port) const {
return "xform";
}
int VisualShaderNodeTransformDestruct::get_output_port_count() const {
int VisualShaderNodeTransformDecompose::get_output_port_count() const {
return 4;
}
VisualShaderNodeTransformDestruct::PortType VisualShaderNodeTransformDestruct::get_output_port_type(int p_port) const {
VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
String VisualShaderNodeTransformDestruct::get_output_port_name(int p_port) const {
String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) const {
if (p_port == 0) {
return "x";
} else if (p_port == 1) {
@ -1566,7 +1566,7 @@ String VisualShaderNodeTransformDestruct::get_output_port_name(int p_port) const
}
}
String VisualShaderNodeTransformDestruct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars) const {
String code;
code += "\t" + p_output_vars[0] + " = " + p_input_vars[0] + "[0].xyz;\n";
code += "\t" + p_output_vars[1] + " = " + p_input_vars[0] + "[1].xyz;\n";
@ -1575,7 +1575,7 @@ String VisualShaderNodeTransformDestruct::generate_code(Shader::Mode p_mode, Vis
return code;
}
VisualShaderNodeTransformDestruct::VisualShaderNodeTransformDestruct() {
VisualShaderNodeTransformDecompose::VisualShaderNodeTransformDecompose() {
set_input_port_default_value(0, Transform());
}
@ -1658,7 +1658,7 @@ VisualShaderNodeColorUniform::VisualShaderNodeColorUniform() {
////////////// Vector Uniform
String VisualShaderNodeVec3Uniform::get_caption() const {
return "VecUniform";
return "VectorUniform";
}
int VisualShaderNodeVec3Uniform::get_input_port_count() const {
@ -1694,7 +1694,7 @@ VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() {
////////////// Transform Uniform
String VisualShaderNodeTransformUniform::get_caption() const {
return "TransUniform";
return "TransformUniform";
}
int VisualShaderNodeTransformUniform::get_input_port_count() const {
@ -1730,7 +1730,7 @@ VisualShaderNodeTransformUniform::VisualShaderNodeTransformUniform() {
////////////// Texture Uniform
String VisualShaderNodeTextureUniform::get_caption() const {
return "TexUniform";
return "TextureUniform";
}
int VisualShaderNodeTextureUniform::get_input_port_count() const {
@ -1848,7 +1848,7 @@ VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
////////////// CubeMap Uniform
String VisualShaderNodeCubeMapUniform::get_caption() const {
return "CubeMap";
return "CubeMapUniform";
}
int VisualShaderNodeCubeMapUniform::get_input_port_count() const {