Fix Variant Ref<> assignment.
-Creating from object pointer via funcptr API was missing reference initialization. -Supersedes https://github.com/godotengine/godot-cpp/pull/662 -Fixes several crashes in GDExtension
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3 changed files with 21 additions and 4 deletions
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@ -216,6 +216,7 @@ private:
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} _data alignas(8);
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void reference(const Variant &p_variant);
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static bool initialize_ref(Object *p_object);
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void _clear_internal();
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