Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070

This commit is contained in:
Juan Linietsky 2018-11-27 19:55:37 -03:00
parent 616b91b498
commit 3a93499f89
11 changed files with 33 additions and 4 deletions

View file

@ -1443,8 +1443,20 @@ Error Object::connect(const StringName &p_signal, Object *p_to_object, const Str
if (!s) {
bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal);
//check in script
if (!signal_is_valid && !script.is_null() && Ref<Script>(script)->has_script_signal(p_signal))
signal_is_valid = true;
if (!signal_is_valid && !script.is_null()) {
if (Ref<Script>(script)->has_script_signal(p_signal)) {
signal_is_valid = true;
}
#ifdef TOOLS_ENABLED
else {
//allow connecting signals anyway if script is invalid, see issue #17070
if (!Ref<Script>(script)->is_valid()) {
signal_is_valid = true;
}
}
#endif
}
if (!signal_is_valid) {
ERR_EXPLAIN("In Object of type '" + String(get_class()) + "': Attempt to connect nonexistent signal '" + p_signal + "' to method '" + p_to_object->get_class() + "." + p_to_method + "'");