doc: Sync classref with current source
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16 changed files with 379 additions and 20 deletions
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@ -97,6 +97,8 @@
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</argument>
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<argument index="3" name="output" type="Array" default="[ ]">
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</argument>
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<argument index="4" name="read_stderr" type="bool" default="false">
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</argument>
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<description>
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Execute the file at the given path with the arguments passed as an array of strings. Platform path resolution will take place. The resolved file must exist and be executable.
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The arguments are used in the given order and separated by a space, so [code]OS.execute('ping', ['-w', '3', 'godotengine.org'], false)[/code] will resolve to [code]ping -w 3 godotengine.org[/code] in the system's shell.
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@ -701,17 +703,6 @@
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The same image is used for window caption, taskbar/dock and window selection dialog. Image is scaled as needed.
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</description>
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</method>
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<method name="set_native_icon">
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<return type="void">
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</return>
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<argument index="0" name="filename" type="String">
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</argument>
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<description>
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Sets the game's icon using a multi-size platform-specific icon file ([code]*.ico[/code] on Windows and [code]*.icns[/code] on macOS).
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Appropriate size sub-icons are used for window caption, taskbar/dock and window selection dialog.
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Note: This method is only implemented on macOS and Windows.
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</description>
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</method>
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<method name="set_ime_active">
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<return type="void">
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</return>
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@ -730,6 +721,17 @@
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Sets position of IME suggestion list popup (in window coordinates).
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</description>
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</method>
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<method name="set_native_icon">
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<return type="void">
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</return>
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<argument index="0" name="filename" type="String">
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</argument>
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<description>
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Sets the game's icon using a multi-size platform-specific icon file ([code]*.ico[/code] on Windows and [code]*.icns[/code] on macOS).
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Appropriate size sub-icons are used for window caption, taskbar/dock and window selection dialog.
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Note: This method is only implemented on macOS and Windows.
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</description>
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</method>
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<method name="set_thread_name">
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<return type="int" enum="Error">
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</return>
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