SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
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85 changed files with 229 additions and 225 deletions
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@ -1,4 +1,22 @@
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#!/usr/bin/env python
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Import('env')
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env.add_source_files(env.modules_sources, ["register_types.cpp", "open_simplex_noise.cpp", "noise_texture.cpp", "#thirdparty/misc/open-simplex-noise.c"])
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Import('env_modules')
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env_opensimplex = env_modules.Clone()
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# Thirdparty source files
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thirdparty_dir = "#thirdparty/misc/"
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thirdparty_sources = [
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"open-simplex-noise.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_opensimplex.Append(CPPPATH=[thirdparty_dir])
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env_thirdparty = env_opensimplex.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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# Godot's own source files
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env_opensimplex.add_source_files(env.modules_sources, "*.cpp")
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