SCons: Build thirdparty code in own env, disable warnings

Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
This commit is contained in:
Rémi Verschelde 2018-09-28 13:29:52 +02:00
parent 243bdc4524
commit 3a2ca68af3
85 changed files with 229 additions and 225 deletions

View file

@ -1,4 +1,22 @@
#!/usr/bin/env python
Import('env')
env.add_source_files(env.modules_sources, ["register_types.cpp", "open_simplex_noise.cpp", "noise_texture.cpp", "#thirdparty/misc/open-simplex-noise.c"])
Import('env_modules')
env_opensimplex = env_modules.Clone()
# Thirdparty source files
thirdparty_dir = "#thirdparty/misc/"
thirdparty_sources = [
"open-simplex-noise.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_opensimplex.Append(CPPPATH=[thirdparty_dir])
env_thirdparty = env_opensimplex.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
# Godot's own source files
env_opensimplex.add_source_files(env.modules_sources, "*.cpp")