Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.
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10 changed files with 17 additions and 17 deletions
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@ -486,7 +486,7 @@ void TileMap::_update_dirty_quadrants() {
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xform.set_origin(offset.floor() + q.pos);
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_fix_cell_transform(xform, c, npoly_ofs + center_ofs, s);
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int pid = navigation->navpoly_create(navpoly, nav_rel * xform);
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int pid = navigation->navpoly_add(navpoly, nav_rel * xform);
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Quadrant::NavPoly np;
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np.id = pid;
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