Remove obsolete GLES3 backend

Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
This commit is contained in:
Rémi Verschelde 2020-02-13 10:08:52 +01:00
parent d661ca5357
commit 386968ea97
82 changed files with 97 additions and 27728 deletions

View file

@ -59,7 +59,7 @@ Password for remote filesystem.
Audio driver ('PulseAudio', 'ALSA', 'Dummy').
.TP
\fB\-\-video\-driver\fR <driver>
Video driver ('GLES3', 'GLES2').
Video driver ('Vulkan', 'GLES2').
.SS "Display options:"
.TP
\fB\-f\fR, \fB\-\-fullscreen\fR

View file

@ -42,7 +42,7 @@ _arguments \
'--remote-fs[use a remote filesystem]:remote filesystem address' \
'--remote-fs-password[password for remote filesystem]:remote filesystem password' \
'--audio-driver[set the audio driver]:audio driver name' \
"--video-driver[set the video driver]:video driver name:((GLES3\:'OpenGL ES 3.0 renderer' GLES2\:'OpenGL ES 2.0 renderer'))" \
"--video-driver[set the video driver]:video driver name:((Vulkan\:'Vulkan renderer' GLES2\:'OpenGL ES 2.0 renderer'))" \
'(-f --fullscreen)'{-f,--fullscreen}'[request fullscreen mode]' \
'(-m --maximized)'{-m,--maximized}'[request a maximized window]' \
'(-w --windowed)'{-w,--windowed}'[request windowed mode]' \

View file

@ -105,7 +105,7 @@ _complete_godot_bash() {
elif [[ $prev == "--video-driver" ]]; then
local IFS=$' \n\t'
# shellcheck disable=SC2207
COMPREPLY=($(compgen -W "GLES3 GLES2" -- "$cur"))
COMPREPLY=($(compgen -W "Vulkan GLES2" -- "$cur"))
elif [[ $prev == "--path" || $prev == "--doctool" ]]; then
local IFS=$'\n\t'
# shellcheck disable=SC2207