Add wakeup() conditional if previous gravity was 0

This commit is contained in:
Brennen Green 2021-11-20 11:25:27 -05:00
parent 66ba19a435
commit 37993f0c0c
2 changed files with 6 additions and 0 deletions

View file

@ -185,6 +185,9 @@ void GodotBody2D::set_param(PhysicsServer2D::BodyParameter p_param, const Varian
_update_transform_dependent();
} break;
case PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE: {
if (Math::is_zero_approx(gravity_scale)) {
wakeup();
}
gravity_scale = p_value;
} break;
case PhysicsServer2D::BODY_PARAM_LINEAR_DAMP_MODE: {

View file

@ -227,6 +227,9 @@ void GodotBody3D::set_param(PhysicsServer3D::BodyParameter p_param, const Varian
_update_transform_dependent();
} break;
case PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE: {
if (Math::is_zero_approx(gravity_scale)) {
wakeup();
}
gravity_scale = p_value;
} break;
case PhysicsServer3D::BODY_PARAM_LINEAR_DAMP_MODE: {