Remove redundant "== true" code

If it can be compared to a boolean, it can be evaluated as one in-place.
This commit is contained in:
Aaron Franke 2018-10-03 13:40:37 -04:00
parent ffe94ef4e2
commit 37386f112b
19 changed files with 27 additions and 27 deletions

View file

@ -2639,7 +2639,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
}
undo_redo->create_action(TTR("Add Node"));
undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode_new, ofs);
if (vnode_old.is_valid() && p_connecting == true) {
if (vnode_old.is_valid() && p_connecting) {
connect_seq(vnode_old, vnode_new, new_id);
connect_data(vnode_old, vnode_new, new_id);
}
@ -2806,7 +2806,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
}
}
Ref<VisualScriptNode> vnode_old = script->get_node(edited_func, port_action_node);
if (vnode_old.is_valid() && p_connecting == true) {
if (vnode_old.is_valid() && p_connecting) {
connect_seq(vnode_old, vnode, port_action_new_node);
connect_data(vnode_old, vnode, port_action_new_node);
}

View file

@ -228,7 +228,7 @@ void VisualScriptPropertySelector::_update_search() {
}
}
if (seq_connect == true && visual_script_generic == false) {
if (seq_connect && visual_script_generic == false) {
String text = search_box->get_text();
create_visualscript_item(String("VisualScriptCondition"), root, text, String("Condition"));
create_visualscript_item(String("VisualScriptSwitch"), root, text, String("Switch"));
@ -392,7 +392,7 @@ void VisualScriptPropertySelector::get_visual_node_names(const String &root_filt
break;
}
}
if (is_filter == true) {
if (is_filter) {
continue;
}