Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes.
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41 changed files with 1638 additions and 1453 deletions
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@ -35,6 +35,7 @@
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#include "core/math/camera_matrix.h"
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#include "scene/resources/material.h"
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#include "scene/resources/surface_tool.h"
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void Camera3D::_update_audio_listener_state() {
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}
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