Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes.
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41 changed files with 1638 additions and 1453 deletions
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The length of the transition between the near blur and no-blur area.
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</member>
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<member name="override_exposure" type="float" setter="set_override_exposure" getter="get_override_exposure" default="1.0">
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The exposure override value to use. Higher values will result in a brighter scene. Only effective if [member override_exposure_enable] is [code]true[/code].
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The exposure override value to use. Higher values will result in a brighter scene. Only effective if [member override_exposure_enabled] is [code]true[/code].
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</member>
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<member name="override_exposure_enable" type="bool" setter="set_override_exposure_enabled" getter="is_override_exposure_enabled" default="false">
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<member name="override_exposure_enabled" type="bool" setter="set_override_exposure_enabled" getter="is_override_exposure_enabled" default="false">
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If [code]true[/code], overrides the manual or automatic exposure defined in the [Environment] with the value in [member override_exposure].
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</member>
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</members>
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