Environment: Refactor code for readability + more

- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
  definitions and bindings to be consistent with each other
  and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
This commit is contained in:
Rémi Verschelde 2020-07-01 14:18:13 +02:00
parent 719609522a
commit 372136fe75
41 changed files with 1638 additions and 1453 deletions

View file

@ -34,9 +34,9 @@
The length of the transition between the near blur and no-blur area.
</member>
<member name="override_exposure" type="float" setter="set_override_exposure" getter="get_override_exposure" default="1.0">
The exposure override value to use. Higher values will result in a brighter scene. Only effective if [member override_exposure_enable] is [code]true[/code].
The exposure override value to use. Higher values will result in a brighter scene. Only effective if [member override_exposure_enabled] is [code]true[/code].
</member>
<member name="override_exposure_enable" type="bool" setter="set_override_exposure_enabled" getter="is_override_exposure_enabled" default="false">
<member name="override_exposure_enabled" type="bool" setter="set_override_exposure_enabled" getter="is_override_exposure_enabled" default="false">
If [code]true[/code], overrides the manual or automatic exposure defined in the [Environment] with the value in [member override_exposure].
</member>
</members>