Replace BIND_VMETHOD by new GDVIRTUAL syntax

* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.

Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.

Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
This commit is contained in:
reduz 2021-08-21 22:52:44 -03:00
parent 2a5c64f2a1
commit 3682978aee
104 changed files with 1389 additions and 1227 deletions

View file

@ -151,9 +151,7 @@ void CanvasItem::_update_callback() {
current_item_drawn = this;
notification(NOTIFICATION_DRAW);
emit_signal(SceneStringNames::get_singleton()->draw);
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_draw);
}
GDVIRTUAL_CALL(_draw);
current_item_drawn = nullptr;
drawing = false;
}
@ -934,7 +932,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_clip_children", "enable"), &CanvasItem::set_clip_children);
ClassDB::bind_method(D_METHOD("is_clipping_children"), &CanvasItem::is_clipping_children);
BIND_VMETHOD(MethodInfo("_draw"));
GDVIRTUAL_BIND(_draw);
ADD_GROUP("Visibility", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");