Merge pull request #81300 from bitsawer/fix_empty_shader_handling

Fix empty shader resource loading
This commit is contained in:
Yuri Sizov 2023-09-05 15:14:24 +02:00
commit 3604b46bda
2 changed files with 8 additions and 4 deletions

View file

@ -239,8 +239,10 @@ Ref<Resource> ResourceFormatLoaderShader::load(const String &p_path, const Strin
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot load shader: " + p_path);
String str;
error = str.parse_utf8((const char *)buffer.ptr(), buffer.size());
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader: " + p_path);
if (buffer.size() > 0) {
error = str.parse_utf8((const char *)buffer.ptr(), buffer.size());
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader: " + p_path);
}
Ref<Shader> shader;
shader.instantiate();

View file

@ -93,8 +93,10 @@ Ref<Resource> ResourceFormatLoaderShaderInclude::load(const String &p_path, cons
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot load shader include: " + p_path);
String str;
error = str.parse_utf8((const char *)buffer.ptr(), buffer.size());
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader include: " + p_path);
if (buffer.size() > 0) {
error = str.parse_utf8((const char *)buffer.ptr(), buffer.size());
ERR_FAIL_COND_V_MSG(error, nullptr, "Cannot parse shader include: " + p_path);
}
Ref<ShaderInclude> shader_inc;
shader_inc.instantiate();