Do all audio mixing in the AudioServer

This commit is contained in:
Ellen Poe 2021-08-27 10:28:23 -07:00
parent 53843ba872
commit 3598d300cb
10 changed files with 1051 additions and 929 deletions

View file

@ -34,12 +34,17 @@
#include "core/math/audio_frame.h"
#include "core/object/class_db.h"
#include "core/os/os.h"
#include "core/templates/safe_list.h"
#include "core/variant/variant.h"
#include "servers/audio/audio_effect.h"
#include "servers/audio/audio_filter_sw.h"
#include <atomic>
class AudioDriverDummy;
class AudioStream;
class AudioStreamSample;
class AudioStreamPlayback;
class AudioDriver {
static AudioDriver *singleton;
@ -155,7 +160,10 @@ public:
};
enum {
AUDIO_DATA_INVALID_ID = -1
AUDIO_DATA_INVALID_ID = -1,
MAX_CHANNELS_PER_BUS = 4,
MAX_BUSES_PER_PLAYBACK = 6,
LOOKAHEAD_BUFFER_SIZE = 32,
};
typedef void (*AudioCallback)(void *p_userdata);
@ -219,7 +227,43 @@ private:
int index_cache;
};
struct AudioStreamPlaybackBusDetails {
bool bus_active[MAX_BUSES_PER_PLAYBACK] = { false, false, false, false, false, false };
StringName bus[MAX_BUSES_PER_PLAYBACK];
AudioFrame volume[MAX_BUSES_PER_PLAYBACK][MAX_CHANNELS_PER_BUS];
};
struct AudioStreamPlaybackListNode {
enum PlaybackState {
PAUSED = 0, // Paused. Keep this stream playback around though so it can be restarted.
PLAYING = 1, // Playing. Fading may still be necessary if volume changes!
FADE_OUT_TO_PAUSE = 2, // About to pause.
FADE_OUT_TO_DELETION = 3, // About to stop.
AWAITING_DELETION = 4,
};
// If zero or positive, a place in the stream to seek to during the next mix.
SafeNumeric<float> setseek;
SafeNumeric<float> pitch_scale;
SafeNumeric<float> highshelf_gain;
SafeNumeric<float> attenuation_filter_cutoff_hz; // This isn't used unless highshelf_gain is nonzero.
AudioFilterSW::Processor filter_process[8];
// Updating this ref after the list node is created breaks consistency guarantees, don't do it!
Ref<AudioStreamPlayback> stream_playback;
// Playback state determines the fate of a particular AudioStreamListNode during the mix step. Must be atomically replaced.
std::atomic<PlaybackState> state = AWAITING_DELETION;
// This data should only ever be modified by an atomic replacement of the pointer.
std::atomic<AudioStreamPlaybackBusDetails *> bus_details = nullptr;
// Previous bus details should only be accessed on the audio thread.
AudioStreamPlaybackBusDetails *prev_bus_details = nullptr;
// The next few samples are stored here so we have some time to fade audio out if it ends abruptly at the beginning of the next mix.
AudioFrame lookahead[LOOKAHEAD_BUFFER_SIZE];
};
SafeList<AudioStreamPlaybackListNode *> playback_list;
SafeList<AudioStreamPlaybackBusDetails *> bus_details_graveyard;
Vector<Vector<AudioFrame>> temp_buffer; //temp_buffer for each level
Vector<AudioFrame> mix_buffer;
Vector<Bus *> buses;
Map<StringName, Bus *> bus_map;
@ -230,18 +274,19 @@ private:
void init_channels_and_buffers();
void _mix_step();
void _mix_step_for_channel(AudioFrame *p_out_buf, AudioFrame *p_source_buf, AudioFrame p_vol_start, AudioFrame p_vol_final, float p_attenuation_filter_cutoff_hz, float p_highshelf_gain, AudioFilterSW::Processor *p_processor_l, AudioFilterSW::Processor *p_processor_r);
// Should only be called on the main thread.
AudioStreamPlaybackListNode *_find_playback_list_node(Ref<AudioStreamPlayback> p_playback);
struct CallbackItem {
AudioCallback callback;
void *userdata;
bool operator<(const CallbackItem &p_item) const {
return (callback == p_item.callback ? userdata < p_item.userdata : callback < p_item.callback);
}
};
Set<CallbackItem> callbacks;
Set<CallbackItem> update_callbacks;
SafeList<CallbackItem *> update_callback_list;
SafeList<CallbackItem *> mix_callback_list;
SafeList<CallbackItem *> listener_changed_callback_list;
friend class AudioDriver;
void _driver_process(int p_frames, int32_t *p_buffer);
@ -319,6 +364,25 @@ public:
void set_playback_speed_scale(float p_scale);
float get_playback_speed_scale() const;
void start_playback_stream(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time = 0);
void start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time = 0);
void stop_playback_stream(Ref<AudioStreamPlayback> p_playback);
void set_playback_bus_exclusive(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volumes);
void set_playback_bus_volumes_linear(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes);
void set_playback_all_bus_volumes_linear(Ref<AudioStreamPlayback> p_playback, Vector<AudioFrame> p_volumes);
void set_playback_pitch_scale(Ref<AudioStreamPlayback> p_playback, float p_pitch_scale);
void set_playback_paused(Ref<AudioStreamPlayback> p_playback, bool p_paused);
void set_playback_highshelf_params(Ref<AudioStreamPlayback> p_playback, float p_gain, float p_attenuation_cutoff_hz);
bool is_playback_active(Ref<AudioStreamPlayback> p_playback);
float get_playback_position(Ref<AudioStreamPlayback> p_playback);
bool is_playback_paused(Ref<AudioStreamPlayback> p_playback);
uint64_t get_mix_count() const;
void notify_listener_changed();
virtual void init();
virtual void finish();
virtual void update();
@ -340,12 +404,15 @@ public:
virtual double get_time_to_next_mix() const;
virtual double get_time_since_last_mix() const;
void add_callback(AudioCallback p_callback, void *p_userdata);
void remove_callback(AudioCallback p_callback, void *p_userdata);
void add_listener_changed_callback(AudioCallback p_callback, void *p_userdata);
void remove_listener_changed_callback(AudioCallback p_callback, void *p_userdata);
void add_update_callback(AudioCallback p_callback, void *p_userdata);
void remove_update_callback(AudioCallback p_callback, void *p_userdata);
void add_mix_callback(AudioCallback p_callback, void *p_userdata);
void remove_mix_callback(AudioCallback p_callback, void *p_userdata);
void set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout);
Ref<AudioBusLayout> generate_bus_layout() const;