Various fixes and style nitpicks
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parent
0adf0898eb
commit
3528e83ff3
27 changed files with 534 additions and 838 deletions
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@ -39,7 +39,7 @@
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#include "scene/resources/style_box_flat.h"
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SnapshotSummaryView::SnapshotSummaryView() {
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set_name("Summary");
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set_name(TTRC("Summary"));
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set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
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set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
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@ -70,7 +70,7 @@ SnapshotSummaryView::SnapshotSummaryView() {
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pc->add_theme_style_override("panel", sbf);
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content->add_child(pc);
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pc->set_anchors_preset(LayoutPreset::PRESET_TOP_WIDE);
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Label *title = memnew(Label(TTR("ObjectDB Snapshot Summary")));
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Label *title = memnew(Label(TTRC("ObjectDB Snapshot Summary")));
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pc->add_child(title);
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title->set_horizontal_alignment(HorizontalAlignment::HORIZONTAL_ALIGNMENT_CENTER);
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title->set_vertical_alignment(VerticalAlignment::VERTICAL_ALIGNMENT_CENTER);
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@ -81,9 +81,9 @@ SnapshotSummaryView::SnapshotSummaryView() {
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content->add_child(explainer_text);
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VBoxContainer *explainer_lines = memnew(VBoxContainer);
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explainer_text->add_child(explainer_lines);
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Label *l1 = memnew(Label(TTR("Press 'Take ObjectDB Snapshot' to snapshot the ObjectDB.")));
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Label *l2 = memnew(Label(TTR("Memory in Godot is either owned natively by the engine or owned by the ObjectDB.")));
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Label *l3 = memnew(Label(TTR("ObjectDB Snapshots capture only memory owned by the ObjectDB.")));
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Label *l1 = memnew(Label(TTRC("Press 'Take ObjectDB Snapshot' to snapshot the ObjectDB.")));
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Label *l2 = memnew(Label(TTRC("Memory in Godot is either owned natively by the engine or owned by the ObjectDB.")));
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Label *l3 = memnew(Label(TTRC("ObjectDB Snapshots capture only memory owned by the ObjectDB.")));
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l1->set_horizontal_alignment(HorizontalAlignment::HORIZONTAL_ALIGNMENT_CENTER);
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l2->set_horizontal_alignment(HorizontalAlignment::HORIZONTAL_ALIGNMENT_CENTER);
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l3->set_horizontal_alignment(HorizontalAlignment::HORIZONTAL_ALIGNMENT_CENTER);
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@ -107,27 +107,27 @@ void SnapshotSummaryView::show_snapshot(GameStateSnapshot *p_data, GameStateSnap
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SnapshotView::show_snapshot(p_data, p_diff_data);
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explainer_text->set_visible(false);
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String snapshot_a_name = diff_data == nullptr ? TTR("Snapshot") : TTR("Snapshot A");
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String snapshot_b_name = TTR("Snapshot B");
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String snapshot_a_name = diff_data == nullptr ? TTRC("Snapshot") : TTRC("Snapshot A");
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String snapshot_b_name = TTRC("Snapshot B");
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_push_overview_blurb(snapshot_a_name + " " + TTR("Overview"), snapshot_data);
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_push_overview_blurb(snapshot_a_name + " " + TTRC("Overview"), snapshot_data);
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if (diff_data) {
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_push_overview_blurb(snapshot_b_name + " " + TTR("Overview"), diff_data);
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_push_overview_blurb(snapshot_b_name + " " + TTRC("Overview"), diff_data);
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}
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_push_node_blurb(snapshot_a_name + " " + TTR("Nodes"), snapshot_data);
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_push_node_blurb(snapshot_a_name + " " + TTRC("Nodes"), snapshot_data);
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if (diff_data) {
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_push_node_blurb(snapshot_b_name + " " + TTR("Nodes"), diff_data);
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_push_node_blurb(snapshot_b_name + " " + TTRC("Nodes"), diff_data);
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}
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_push_refcounted_blurb(snapshot_a_name + " " + TTR("RefCounteds"), snapshot_data);
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_push_refcounted_blurb(snapshot_a_name + " " + TTRC("RefCounteds"), snapshot_data);
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if (diff_data) {
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_push_refcounted_blurb(snapshot_b_name + " " + TTR("RefCounteds"), diff_data);
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_push_refcounted_blurb(snapshot_b_name + " " + TTRC("RefCounteds"), diff_data);
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}
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_push_object_blurb(snapshot_a_name + " " + TTR("Objects"), snapshot_data);
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_push_object_blurb(snapshot_a_name + " " + TTRC("Objects"), snapshot_data);
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if (diff_data) {
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_push_object_blurb(snapshot_b_name + " " + TTR("Objects"), diff_data);
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_push_object_blurb(snapshot_b_name + " " + TTRC("Objects"), diff_data);
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}
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}
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@ -149,6 +149,7 @@ SummaryBlurb::SummaryBlurb(const String &p_title, const String &p_rtl_content) {
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label = memnew(RichTextLabel);
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label->add_theme_constant_override(SceneStringName(line_separation), 6);
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label->set_text_direction(Control::TEXT_DIRECTION_INHERITED);
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label->set_fit_content(true);
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label->set_use_bbcode(true);
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label->add_newline();
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@ -183,11 +184,6 @@ void SnapshotSummaryView::_push_overview_blurb(const String &p_title, GameStateS
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if (p_snapshot->snapshot_context.has("mem_max_usage")) {
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c += vformat(" [i]%s[/i] %s\n", TTR("Max Memory Used:"), String::num((double)((uint64_t)p_snapshot->snapshot_context["mem_max_usage"]) * bytes_to_mb, 3) + " MB");
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}
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if (p_snapshot->snapshot_context.has("mem_available")) {
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// I'm guessing pretty hard about what this is supposed to be. It's hard coded to be -1 cast to a uint64_t in Memory.h,
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// so it _could_ be checking if we're on a 64 bit system, I think...
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c += vformat(" [i]%s[/i] %s\n", TTR("Max uint64 Value:"), String::num_uint64((uint64_t)p_snapshot->snapshot_context["mem_available"]));
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}
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c += vformat(" [i]%s[/i] %s\n", TTR("Total Objects:"), itos(p_snapshot->objects.size()));
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int node_count = 0;
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@ -203,11 +199,13 @@ void SnapshotSummaryView::_push_overview_blurb(const String &p_title, GameStateS
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}
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void SnapshotSummaryView::_push_node_blurb(const String &p_title, GameStateSnapshot *p_snapshot) {
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List<String> nodes;
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LocalVector<String> nodes;
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nodes.reserve(p_snapshot->objects.size());
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for (const KeyValue<ObjectID, SnapshotDataObject *> &pair : p_snapshot->objects) {
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// if it's a node AND it doesn't have a parent node
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if (pair.value->is_node() && !pair.value->extra_debug_data.has("node_parent") && pair.value->extra_debug_data.has("node_is_scene_root") && !pair.value->extra_debug_data["node_is_scene_root"]) {
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const String &node_name = pair.value->extra_debug_data["node_name"];
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String node_name = pair.value->extra_debug_data["node_name"];
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nodes.push_back(node_name != "" ? node_name : pair.value->get_name());
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}
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}
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@ -216,7 +214,7 @@ void SnapshotSummaryView::_push_node_blurb(const String &p_title, GameStateSnaps
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return;
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}
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String c = TTR("Multiple root nodes [i](possible call to 'remove_child' without 'queue_free')[/i]\n");
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String c = TTRC("Multiple root nodes [i](possible call to 'remove_child' without 'queue_free')[/i]\n");
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c += "[ul]\n";
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for (const String &node : nodes) {
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c += " " + node + "\n";
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@ -227,7 +225,9 @@ void SnapshotSummaryView::_push_node_blurb(const String &p_title, GameStateSnaps
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}
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void SnapshotSummaryView::_push_refcounted_blurb(const String &p_title, GameStateSnapshot *p_snapshot) {
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List<String> rcs;
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LocalVector<String> rcs;
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rcs.reserve(p_snapshot->objects.size());
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for (const KeyValue<ObjectID, SnapshotDataObject *> &pair : p_snapshot->objects) {
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if (pair.value->is_refcounted()) {
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int ref_count = (uint64_t)pair.value->extra_debug_data["ref_count"];
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@ -243,7 +243,7 @@ void SnapshotSummaryView::_push_refcounted_blurb(const String &p_title, GameStat
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return;
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}
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String c = TTR("RefCounted objects only referenced in cycles [i](cycles often indicate a memory leaks)[/i]\n");
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String c = TTRC("RefCounted objects only referenced in cycles [i](cycles often indicate a memory leaks)[/i]\n");
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c += "[ul]\n";
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for (const String &rc : rcs) {
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c += " " + rc + "\n";
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@ -254,7 +254,9 @@ void SnapshotSummaryView::_push_refcounted_blurb(const String &p_title, GameStat
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}
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void SnapshotSummaryView::_push_object_blurb(const String &p_title, GameStateSnapshot *p_snapshot) {
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List<String> objects;
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LocalVector<String> objects;
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objects.reserve(p_snapshot->objects.size());
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for (const KeyValue<ObjectID, SnapshotDataObject *> &pair : p_snapshot->objects) {
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if (pair.value->inbound_references.is_empty() && pair.value->outbound_references.is_empty()) {
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if (!pair.value->get_script().is_null()) {
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@ -271,7 +273,7 @@ void SnapshotSummaryView::_push_object_blurb(const String &p_title, GameStateSna
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return;
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}
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String c = TTR("Scripted objects not referenced by any other objects [i](unreferenced objects may indicate a memory leak)[/i]\n");
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String c = TTRC("Scripted objects not referenced by any other objects [i](unreferenced objects may indicate a memory leak)[/i]\n");
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c += "[ul]\n";
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for (const String &object : objects) {
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c += " " + object + "\n";
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