GDScript: Add limit to call depth
The hard limit is set at 2048 depth which seems sensible between legitimate recursive calls while still avoiding a crash because of a stack overflow in most of the cases. Note that it is still possible to reach the stack limit and get an overflow before reaching a call depth. This is intended as a half-way measure to stop crashing in most cases, since there's no reliable nor portable way to check the amount of stack memory left.
This commit is contained in:
parent
a05670c617
commit
34f0a2ca46
3 changed files with 35 additions and 1 deletions
|
|
@ -2563,7 +2563,7 @@ GDScriptLanguage::GDScriptLanguage() {
|
|||
script_frame_time = 0;
|
||||
|
||||
_debug_call_stack_pos = 0;
|
||||
int dmcs = GLOBAL_DEF(PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater"), 1024);
|
||||
int dmcs = GLOBAL_DEF(PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "512," + itos(GDScriptFunction::MAX_CALL_DEPTH - 1) + ",1"), 1024);
|
||||
|
||||
if (EngineDebugger::is_active()) {
|
||||
//debugging enabled!
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue