fbx: Avoid name conflict with humanoid "Root" bone
The importer forces name uniqueness, even for the root. "RootNode" is less likely to conflict.
This commit is contained in:
parent
7abe0c6014
commit
33e977ee34
1 changed files with 1 additions and 1 deletions
|
|
@ -320,7 +320,7 @@ Error FBXDocument::_parse_nodes(Ref<FBXState> p_state) {
|
|||
node->set_name(_as_string(fbx_node->name));
|
||||
node->set_original_name(node->get_name());
|
||||
} else if (fbx_node->is_root) {
|
||||
node->set_name("Root");
|
||||
node->set_name("RootNode");
|
||||
}
|
||||
if (fbx_node->camera) {
|
||||
node->camera = fbx_node->camera->typed_id;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue