Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
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56 changed files with 230 additions and 30439 deletions
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@ -36,9 +36,6 @@
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#include "java_godot_wrapper.h"
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#include "os_android.h"
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#if defined(OPENGL_ENABLED)
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#include "drivers/gles2/rasterizer_gles2.h"
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#endif
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#if defined(VULKAN_ENABLED)
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#include "drivers/vulkan/rendering_device_vulkan.h"
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#include "platform/android/vulkan/vulkan_context_android.h"
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