ClassDB: Provide the enum name of integer constants

This commit is contained in:
Ignacio Etcheverry 2017-08-20 17:45:01 +02:00
parent f6c39830cb
commit 32dd9a9f66
107 changed files with 2059 additions and 1894 deletions

View file

@ -235,21 +235,21 @@ void Light::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
ADD_GROUP("", "");
BIND_CONSTANT(PARAM_ENERGY);
BIND_CONSTANT(PARAM_SPECULAR);
BIND_CONSTANT(PARAM_RANGE);
BIND_CONSTANT(PARAM_ATTENUATION);
BIND_CONSTANT(PARAM_SPOT_ANGLE);
BIND_CONSTANT(PARAM_SPOT_ATTENUATION);
BIND_CONSTANT(PARAM_CONTACT_SHADOW_SIZE);
BIND_CONSTANT(PARAM_SHADOW_MAX_DISTANCE);
BIND_CONSTANT(PARAM_SHADOW_SPLIT_1_OFFSET);
BIND_CONSTANT(PARAM_SHADOW_SPLIT_2_OFFSET);
BIND_CONSTANT(PARAM_SHADOW_SPLIT_3_OFFSET);
BIND_CONSTANT(PARAM_SHADOW_NORMAL_BIAS);
BIND_CONSTANT(PARAM_SHADOW_BIAS);
BIND_ENUM_CONSTANT(PARAM_ENERGY);
BIND_ENUM_CONSTANT(PARAM_SPECULAR);
BIND_ENUM_CONSTANT(PARAM_RANGE);
BIND_ENUM_CONSTANT(PARAM_ATTENUATION);
BIND_ENUM_CONSTANT(PARAM_SPOT_ANGLE);
BIND_ENUM_CONSTANT(PARAM_SPOT_ATTENUATION);
BIND_ENUM_CONSTANT(PARAM_CONTACT_SHADOW_SIZE);
BIND_ENUM_CONSTANT(PARAM_SHADOW_MAX_DISTANCE);
BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_1_OFFSET);
BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_2_OFFSET);
BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_3_OFFSET);
BIND_ENUM_CONSTANT(PARAM_SHADOW_NORMAL_BIAS);
BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS);
BIND_CONSTANT(PARAM_MAX);
BIND_ENUM_CONSTANT(PARAM_MAX);
}
Light::Light(VisualServer::LightType p_type) {
@ -334,9 +334,9 @@ void DirectionalLight::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
BIND_CONSTANT(SHADOW_ORTHOGONAL);
BIND_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
BIND_CONSTANT(SHADOW_PARALLEL_4_SPLITS);
BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL);
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS);
}
DirectionalLight::DirectionalLight()