Merge pull request #42947 from Calinou/image-load-bmp-from-buffer
Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
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329d2c1ced
5 changed files with 45 additions and 6 deletions
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@ -346,6 +346,16 @@
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Loads an image from file [code]path[/code]. See [url=https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations.
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</description>
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</method>
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<method name="load_bmp_from_buffer">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="buffer" type="PackedByteArray">
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</argument>
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<description>
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Loads an image from the binary contents of a BMP file.
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[b]Note:[/b] Godot's BMP module doesn't support 16-bit per pixel images. Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported.
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</description>
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</method>
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<method name="load_jpg_from_buffer">
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<return type="int" enum="Error">
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</return>
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