Use custom key structs, instead of raw hashes for the Label3D and TextMesh, to avoid potential hash collisions.
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5 changed files with 65 additions and 31 deletions
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@ -35,7 +35,7 @@
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#include "hash_map.h"
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#include "list.h"
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template <class TKey, class TData>
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template <class TKey, class TData, class Hasher = HashMapHasherDefault, class Comparator = HashMapComparatorDefault<TKey>>
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class LRUCache {
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private:
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struct Pair {
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@ -52,7 +52,7 @@ private:
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typedef typename List<Pair>::Element *Element;
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List<Pair> _list;
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HashMap<TKey, Element> _map;
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HashMap<TKey, Element, Hasher, Comparator> _map;
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size_t capacity;
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public:
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