Added gl_compatibility as an option to the project creation screen
Last selected option is saved as default for next time
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3 changed files with 75 additions and 23 deletions
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@ -734,6 +734,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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// TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Last Edited,Name,Path")
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EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_NONE, "project_manager/default_renderer", "forward_plus", "forward_plus,mobile,gl_compatibility")
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if (p_extra_config.is_valid()) {
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if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) {
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