Style: Replace header guards with #pragma once

This commit is contained in:
Thaddeus Crews 2025-02-01 10:33:58 -06:00
parent 96fdaa616b
commit 324512e11c
No known key found for this signature in database
GPG key ID: 62181B86FE9E5D84
1746 changed files with 1767 additions and 6920 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NODE_H
#define NODE_H
#pragma once
#include "core/string/node_path.h"
#include "core/variant/typed_array.h"
@ -862,5 +861,3 @@ Error Node::rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args)
// Add these macro to your class's 'get_configuration_warnings' function to have warnings show up in the scene tree inspector.
#define DEPRECATED_NODE_WARNING warnings.push_back(RTR("This node is marked as deprecated and will be removed in future versions.\nPlease check the Godot documentation for information about migration."));
#define EXPERIMENTAL_NODE_WARNING warnings.push_back(RTR("This node is marked as experimental and may be subject to removal or major changes in future versions."));
#endif // NODE_H