Merge pull request #82413 from Calinou/3d-editor-gizmos-ignore-fog

Make 3D editor gizmos and debug shapes ignore fog
This commit is contained in:
Rémi Verschelde 2023-09-27 09:21:35 +02:00
commit 3228f73127
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GPG key ID: C3336907360768E1
15 changed files with 68 additions and 17 deletions

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@ -1412,6 +1412,7 @@ GridMapEditor::GridMapEditor() {
inner_mat.instantiate();
inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.2));
inner_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
inner_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
inner_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
d[RS::ARRAY_VERTEX] = triangles;
@ -1424,11 +1425,13 @@ GridMapEditor::GridMapEditor() {
outer_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
outer_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
outer_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
selection_floor_mat.instantiate();
selection_floor_mat->set_albedo(Color(0.80, 0.80, 1.0, 1));
selection_floor_mat->set_on_top_of_alpha();
selection_floor_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
selection_floor_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
d[RS::ARRAY_VERTEX] = lines;
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, RS::PRIMITIVE_LINES, d);
@ -1457,6 +1460,7 @@ GridMapEditor::GridMapEditor() {
indicator_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
indicator_mat->set_albedo(Color(0.8, 0.5, 0.1));
}