Ensure that the Android editor properly passes hybrid data when switching mode
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parent
b79fe2e020
commit
3206e28c8d
2 changed files with 9 additions and 3 deletions
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@ -270,10 +270,11 @@ abstract class BaseGodotEditor : GodotActivity(), GameMenuFragment.GameMenuListe
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newIntent.putExtra(EXTRA_NEW_LAUNCH, false)
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godot?.runOnRenderThread {
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// Look for the scene and xr-mode arguments
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// Look for the scene, XR-mode, and hybrid data arguments.
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var scene = ""
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var xrMode = XR_MODE_DEFAULT
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var path = ""
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var base64HybridData = ""
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if (params.isNotEmpty()) {
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val sceneIndex = params.indexOf(SCENE_ARG)
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if (sceneIndex != -1 && sceneIndex + 1 < params.size) {
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@ -289,9 +290,14 @@ abstract class BaseGodotEditor : GodotActivity(), GameMenuFragment.GameMenuListe
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if (pathIndex != -1 && pathIndex + 1 < params.size) {
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path = params[pathIndex + 1]
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}
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val hybridDataIndex = params.indexOf(HYBRID_DATA_ARG)
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if (hybridDataIndex != -1 && hybridDataIndex + 1 < params.size) {
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base64HybridData = params[hybridDataIndex + 1]
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}
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}
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val sceneArgs = mutableSetOf(XR_MODE_ARG, xrMode).apply {
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val sceneArgs = mutableSetOf(XR_MODE_ARG, xrMode, HYBRID_DATA_ARG, base64HybridData).apply {
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if (path.isNotEmpty() && scene.isEmpty()) {
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add(PATH_ARG)
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add(path)
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